I get what you are saying, but the 3.x healing was kind of interesting* as well. If you had a bad encounter, you had to weigh the risk of not healing vs the risk of not doing damage. Often, you ended up not healing at all. In 4e you heal in every fight.Swift/Minor action healing is another big thing I'm missing.
Swift/Minor action healing is another big thing I'm missing.
I think if Essentials had come first, and Players Handbook style classes had been an "advanced option" that was added latter, we wouldn't be talking about 5e today.
This is very interesting.I agree with that. I think if the first PHB hadn't been pages and pages of powers in each class, there would have been much less of a gut "WTF?" reaction that seemed the most common response by people who ended up not embracing 4e.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.