Sage Genesis
First Post
I agree with everything Sage Genesis has said in this thread.
Variety is good. Awesome is good. Character choice is good.
However, sometimes it feels like there is a little too much "awesome" per encounter and not enough at the same time.
When I have 4-5 players bringing the "awesome" to every single round of every encounter it can get old from the DM side of the table.
Because usually when the PCs are being "awesome" it involves the monsters becoming very much "not awesome".
When player's remark that an encounter was lame or no challenge, I stand agape because their character's are often built to ensure that result.
Now this position I can understand a lot better. It's true that 4e characters, particularly non-spellcasters, have more options and powers and "cool" effects than before. People sometimes claimed that 4e made everybody into a Wizard because of this. That's not a very accurate assessment of the situation but I think we all know the underlying causes by now.
As for monsters being "not awesome", they changed some of the design philosophy for monsters in the later Essentials/Dark Sun/Monster Manual 3 era. Powered their damage up a bit, made solos a bit more resistant to stuns and the like. So you're basically right, a lot of 4e monsters are a little too "not awesome".