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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
What I miss about 4e (my preferences of course)
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<blockquote data-quote="Raith5" data-source="post: 6197304" data-attributes="member: 56051"><p>I have not found monsters in 4th ed to be lame. As a player I have found them largely to be challenging and at times surprising with varieties of aura, forced movement out of turn attacks etc. The various recharging rates of monster powers makes things dicey. BTW i cant help but think what 4th ed would have been like if PC powers had some kind of recharge mechanism!</p><p></p><p>So all in all - the awesome factor is higher IME on both sides of the DM screen, so I dont think it is a zero sum game.</p><p></p><p>Sure it is not perfect. All these awesome bits slow things down on all sides. I must also say that Solos still seem to have problems staying up at times. I think it may be that I am in party of two strikers and two controllers so we lock them down very effectively. But I cant help but think they need either more actions or more interrupt powers.</p><p></p><p>I also have mixed feelings about knowledge checks for monsters. The wizard in our party has insanely high knowledge checks and we always get him to make checks early and often, so we always know lots of detail about our foes. As PC it makes sense and is logical, but as a player it grates on me sometimes: I think I want to be surprised!</p></blockquote><p></p>
[QUOTE="Raith5, post: 6197304, member: 56051"] I have not found monsters in 4th ed to be lame. As a player I have found them largely to be challenging and at times surprising with varieties of aura, forced movement out of turn attacks etc. The various recharging rates of monster powers makes things dicey. BTW i cant help but think what 4th ed would have been like if PC powers had some kind of recharge mechanism! So all in all - the awesome factor is higher IME on both sides of the DM screen, so I dont think it is a zero sum game. Sure it is not perfect. All these awesome bits slow things down on all sides. I must also say that Solos still seem to have problems staying up at times. I think it may be that I am in party of two strikers and two controllers so we lock them down very effectively. But I cant help but think they need either more actions or more interrupt powers. I also have mixed feelings about knowledge checks for monsters. The wizard in our party has insanely high knowledge checks and we always get him to make checks early and often, so we always know lots of detail about our foes. As PC it makes sense and is logical, but as a player it grates on me sometimes: I think I want to be surprised! [/QUOTE]
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What I miss about 4e (my preferences of course)
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