I want to say first that there are things I like about the new edition and things I don't like about it.
What I want out of 5th edition is less emphasis on combat. I do not judge a class by how much DPR it does. I see any action whether it's in combat or out of combat as being useful. I don't need there to be a certain number achieved in order for it to be considered useful. I also don't want universal combat where every combat action effects all creatures (SA for instance effecting undead etc..).
I also don't want a lot of hand holding when it comes to death. I don't need there to be a long complex system of keeping me alive. I like a simple -10 hp and I'm dead. I know we now have hit dice instead of Healing Surges and I want that gone. Call it what you will, it's the same thing and I never liked it.
I like the idea of the feats and backgrounds but to be honest, the feats seem more like backgrounds and less like feats.
I've given a look at the monsters and I'm not too happy with some of them. You have skeletons and zombies with an intelligence and they specifically understand common. I would rather them understand commands only through the magic that animated them. Same goes with Golems.
I like how some of the classes were done but there are a few I would like to have seen changed. I would have liked to have seen the ranger with either spell known or actually abilities instead of prepared spells. I also hope they keep a rein on the spells. They can sometimes get out of hand the more of them that come out.
I wish the races didn't give you stat modifiers. I would like to have seen only the classes give you these. I would like for the game to get away from the optimal race and class combo.
I have more and will discuss them more in the thread.
What are your thoughts?
What I want out of 5th edition is less emphasis on combat. I do not judge a class by how much DPR it does. I see any action whether it's in combat or out of combat as being useful. I don't need there to be a certain number achieved in order for it to be considered useful. I also don't want universal combat where every combat action effects all creatures (SA for instance effecting undead etc..).
I also don't want a lot of hand holding when it comes to death. I don't need there to be a long complex system of keeping me alive. I like a simple -10 hp and I'm dead. I know we now have hit dice instead of Healing Surges and I want that gone. Call it what you will, it's the same thing and I never liked it.
I like the idea of the feats and backgrounds but to be honest, the feats seem more like backgrounds and less like feats.
I've given a look at the monsters and I'm not too happy with some of them. You have skeletons and zombies with an intelligence and they specifically understand common. I would rather them understand commands only through the magic that animated them. Same goes with Golems.
I like how some of the classes were done but there are a few I would like to have seen changed. I would have liked to have seen the ranger with either spell known or actually abilities instead of prepared spells. I also hope they keep a rein on the spells. They can sometimes get out of hand the more of them that come out.
I wish the races didn't give you stat modifiers. I would like to have seen only the classes give you these. I would like for the game to get away from the optimal race and class combo.
I have more and will discuss them more in the thread.
What are your thoughts?