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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="Stalker0" data-source="post: 9262150" data-attributes="member: 5889"><p>Guidance - extremely spammable, I still consider it one of the most powerful spells in the game, and its available on a lot of classes, so there is no reason the vast majority of parties won't have this in their arsenal unless the players want to play really casually.</p><p></p><p>Tiny Hut - its silly and stupid as written. who thought going from a "spell to keep us out of the rain" and make it a "lets create an invincible barrier of force that we can attack through and our enemies can't" was a good idea?</p><p></p><p>Spiritual Weapon/Spirit Guardians: The only offensive spells clerics use, its the number one reason I think clerics are boring as dirt in 5e. </p><p></p><p>Contact Other Plane - on its own its a fine spell. But once you see a party able to autopass DC 15 int checks (as my group did) and then start to ask you 50 questions a day....yeah its a problem. Its probably more that certain spells should just not be rituals.</p><p></p><p>Pass without Trace - +10 bonuses should not exist in a game of bounded accuracy.</p><p></p><p>Counterspell - I hate hate hate this spell, ESPECIALLY when you have two casters in the party with it. 1 is bad enough, with 2 you might as well just rip out all spellcasting monsters from the book.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9262150, member: 5889"] Guidance - extremely spammable, I still consider it one of the most powerful spells in the game, and its available on a lot of classes, so there is no reason the vast majority of parties won't have this in their arsenal unless the players want to play really casually. Tiny Hut - its silly and stupid as written. who thought going from a "spell to keep us out of the rain" and make it a "lets create an invincible barrier of force that we can attack through and our enemies can't" was a good idea? Spiritual Weapon/Spirit Guardians: The only offensive spells clerics use, its the number one reason I think clerics are boring as dirt in 5e. Contact Other Plane - on its own its a fine spell. But once you see a party able to autopass DC 15 int checks (as my group did) and then start to ask you 50 questions a day....yeah its a problem. Its probably more that certain spells should just not be rituals. Pass without Trace - +10 bonuses should not exist in a game of bounded accuracy. Counterspell - I hate hate hate this spell, ESPECIALLY when you have two casters in the party with it. 1 is bad enough, with 2 you might as well just rip out all spellcasting monsters from the book. [/QUOTE]
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What, if anything, bothers you about certain casters/spells at your table?
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