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General Tabletop Discussion
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What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="Stormonu" data-source="post: 9262254" data-attributes="member: 52734"><p>I just don't like endless cantrips, especially with the likes of Guidance floating around. I'm glad <em>Cure Minor Wounds</em> didn't make it as a cantrip this edition, but the current implementation made it so <em>True Strike</em>, <em>Friends</em> and <em>Blade Ward </em>had to be useless. I don't care if the wizard has to go back to darts/dagger/quarterstaff/crossbow to defend themselves. On the other hand, <em>eldritch blast</em> should be just a class feature, though as force damage, it ought to be scaled back to d6 damage (then make a "two-handed" invocation that allows the damage to be upped. I'd also like to strip out autoscaling damage on cantrips as well (it's just extra attack in disguise, further taking away from the martials).</p><p></p><p>As others, <em>shield</em> on hybrid (armored) characters is annoying, <em>spiritual weapon/spirit guardians</em> is a bit too good and detracts from Clerics ever using physical weapons and <em>Leomund's Tiny Hut</em> has morphed into something it shouldn't be.</p><p></p><p>However, I think unlike others I miss the old <em>Summon Monsters</em> spell and the days of being able to have henchmen & hirelings in the party without detracting from the balance/power of the group. I like the idea of pets/familiars and the like in the party and would like to see them return instead of become punishments where only either the PC or the summon/companion gets to act.</p><p></p><p>And <em>polymorph</em> - I hate 5E's implementation of it. It's too good on allies and stinks as an anti-enemy spell. It should have been broken out into at least a <em>polymorph self/other</em> and <em>baleful polymorph</em> spell.</p><p></p><p>Lastly, on <em>darkness</em>, I've always wished that the caster (and possibly allies) could be selected to be able to see through the darkness it creates. Without that, I struggle to find use for the spell.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 9262254, member: 52734"] I just don't like endless cantrips, especially with the likes of Guidance floating around. I'm glad [I]Cure Minor Wounds[/I] didn't make it as a cantrip this edition, but the current implementation made it so [I]True Strike[/I], [I]Friends[/I] and [I]Blade Ward [/I]had to be useless. I don't care if the wizard has to go back to darts/dagger/quarterstaff/crossbow to defend themselves. On the other hand, [I]eldritch blast[/I] should be just a class feature, though as force damage, it ought to be scaled back to d6 damage (then make a "two-handed" invocation that allows the damage to be upped. I'd also like to strip out autoscaling damage on cantrips as well (it's just extra attack in disguise, further taking away from the martials). As others, [I]shield[/I] on hybrid (armored) characters is annoying, [I]spiritual weapon/spirit guardians[/I] is a bit too good and detracts from Clerics ever using physical weapons and [I]Leomund's Tiny Hut[/I] has morphed into something it shouldn't be. However, I think unlike others I miss the old [I]Summon Monsters[/I] spell and the days of being able to have henchmen & hirelings in the party without detracting from the balance/power of the group. I like the idea of pets/familiars and the like in the party and would like to see them return instead of become punishments where only either the PC or the summon/companion gets to act. And [I]polymorph[/I] - I hate 5E's implementation of it. It's too good on allies and stinks as an anti-enemy spell. It should have been broken out into at least a [I]polymorph self/other[/I] and [I]baleful polymorph[/I] spell. Lastly, on [I]darkness[/I], I've always wished that the caster (and possibly allies) could be selected to be able to see through the darkness it creates. Without that, I struggle to find use for the spell. [/QUOTE]
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What, if anything, bothers you about certain casters/spells at your table?
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