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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="James Gasik" data-source="post: 9262274" data-attributes="member: 6877472"><p>Maybe not "Necroball", but yes, if you were going to attempt to play a School of Necromancy Wizard and use nothing but Necromancy spells, you'd run into a problem very quickly because many of those Necromancy spells are terrible.</p><p></p><p>3rd level spells, and you have Animate Dead that gives you a crummy CR 1/4 creature that eats up your bonus action, Bestow Curse, a touch range save or suck that requires concentration (max 10 rounds), Feign Death (how is this a level 3 spell?!), Life Transference, which asks a d6 HD class to take 4d8 damage to heal an ally (who probably has more hit points) twice that amount, Speak with Dead that probably won't work against anyone you'd want to speak with, Spirit Shroud that only works against foes who are way too close to you, Summon Undead that costs 300 gp a shot and only has at most 30 hit points, Vampiric Touch which requires concentration, is touch range, and lets you do 3d6 damage a turn to a single target, in exchange for a trickle of hit points that won't matter after something hits you a few times, and...uh....that's it.</p><p></p><p>Just about any non-Necromancy spell of 3rd level would be better than this dreck!</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9262274, member: 6877472"] Maybe not "Necroball", but yes, if you were going to attempt to play a School of Necromancy Wizard and use nothing but Necromancy spells, you'd run into a problem very quickly because many of those Necromancy spells are terrible. 3rd level spells, and you have Animate Dead that gives you a crummy CR 1/4 creature that eats up your bonus action, Bestow Curse, a touch range save or suck that requires concentration (max 10 rounds), Feign Death (how is this a level 3 spell?!), Life Transference, which asks a d6 HD class to take 4d8 damage to heal an ally (who probably has more hit points) twice that amount, Speak with Dead that probably won't work against anyone you'd want to speak with, Spirit Shroud that only works against foes who are way too close to you, Summon Undead that costs 300 gp a shot and only has at most 30 hit points, Vampiric Touch which requires concentration, is touch range, and lets you do 3d6 damage a turn to a single target, in exchange for a trickle of hit points that won't matter after something hits you a few times, and...uh....that's it. Just about any non-Necromancy spell of 3rd level would be better than this dreck! [/QUOTE]
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What, if anything, bothers you about certain casters/spells at your table?
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