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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="nevin" data-source="post: 9262291" data-attributes="member: 7024481"><p>Of course then we have 8 different classes and all 8 different classes need utility spells, combat spells and enough flavorful spells that they can be played without the others. To do that properly wizards would have to completely make each school of magic a seperate and equally playeable in all kinds of games, list of spells. Then do away with the generic everyone uses this list of spells. done right it could be amazing but no one who's tried anything similar since D&D started has pulled anything like it off. Though I'd personally love to see necromancy be only in the pervue of clerics of death and life and first thing I'd do would be to remove necromancy spells from all players that didn't have a god or patron to grant them, leaving only 7 schools of magic to flesh out. The biggest problem with this over the years has been that flavorful often means a few classes get massively awesome spells like fireball, timestop, clone etc and everyone else gets stuff that doesn't compete on any level. Making 7 or 8 different spell lists that all have roughly the same generic utility is much harder than it sounds and possibly requires the death of a few sacred cows. Then to make that work you have to stop letting other classes get wizard or cleric spells and make them thier own lists, and of course then you need to make seperate but equally useful spell lists for each domain and do away with general spell lists for clerics. Which because of things like healing and ressurection become an impossible task because healing and a few other things always are always the most useful. </p><p></p><p>So basically to do it you have to completely redesign D&D magic for everyone and not destroy enough sacred cows that the masses revolt. I can't imagine wizards under hasbro being willing to attempt that.</p></blockquote><p></p>
[QUOTE="nevin, post: 9262291, member: 7024481"] Of course then we have 8 different classes and all 8 different classes need utility spells, combat spells and enough flavorful spells that they can be played without the others. To do that properly wizards would have to completely make each school of magic a seperate and equally playeable in all kinds of games, list of spells. Then do away with the generic everyone uses this list of spells. done right it could be amazing but no one who's tried anything similar since D&D started has pulled anything like it off. Though I'd personally love to see necromancy be only in the pervue of clerics of death and life and first thing I'd do would be to remove necromancy spells from all players that didn't have a god or patron to grant them, leaving only 7 schools of magic to flesh out. The biggest problem with this over the years has been that flavorful often means a few classes get massively awesome spells like fireball, timestop, clone etc and everyone else gets stuff that doesn't compete on any level. Making 7 or 8 different spell lists that all have roughly the same generic utility is much harder than it sounds and possibly requires the death of a few sacred cows. Then to make that work you have to stop letting other classes get wizard or cleric spells and make them thier own lists, and of course then you need to make seperate but equally useful spell lists for each domain and do away with general spell lists for clerics. Which because of things like healing and ressurection become an impossible task because healing and a few other things always are always the most useful. So basically to do it you have to completely redesign D&D magic for everyone and not destroy enough sacred cows that the masses revolt. I can't imagine wizards under hasbro being willing to attempt that. [/QUOTE]
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Community
General Tabletop Discussion
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What, if anything, bothers you about certain casters/spells at your table?
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