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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="nevin" data-source="post: 9262517" data-attributes="member: 7024481"><p>I hate that the options are so few. Sending is a great spell for what it's supposed to be but there should be other higher level spells, or perhaps expensive devices like two way crystal balls that should be available. I think D&D would work far better if the base assumption by designers was High magic world but where it's expensive so only the rich and powerful have easy access to it. For me at least it's far easier to cut back options than to try to fill in the gaps and spell lists have really weird illogical gaps in them. Caster's can make walls of iron that are permanant but Gold, silver, bronze, copper etc don't work? I think communication, summoning spells and all creation spells need to be completely redone and some rules for what kind of foci, or materials are necessary to have a more logical, and practical spells would go a long way to making specialty wizards something worth playing. All the contradictory, unexplained and downright stupid restrictions on certain kinds of spells just feed angst and wizard / magic hate. It also makes it really hard to defend when your players are complaining about something that creates a cognitive dissonance because the rules and limitations that have evolved over 50 years have just become some bureaucratic mess instead of an actual system that makes sense.</p></blockquote><p></p>
[QUOTE="nevin, post: 9262517, member: 7024481"] I hate that the options are so few. Sending is a great spell for what it's supposed to be but there should be other higher level spells, or perhaps expensive devices like two way crystal balls that should be available. I think D&D would work far better if the base assumption by designers was High magic world but where it's expensive so only the rich and powerful have easy access to it. For me at least it's far easier to cut back options than to try to fill in the gaps and spell lists have really weird illogical gaps in them. Caster's can make walls of iron that are permanant but Gold, silver, bronze, copper etc don't work? I think communication, summoning spells and all creation spells need to be completely redone and some rules for what kind of foci, or materials are necessary to have a more logical, and practical spells would go a long way to making specialty wizards something worth playing. All the contradictory, unexplained and downright stupid restrictions on certain kinds of spells just feed angst and wizard / magic hate. It also makes it really hard to defend when your players are complaining about something that creates a cognitive dissonance because the rules and limitations that have evolved over 50 years have just become some bureaucratic mess instead of an actual system that makes sense. [/QUOTE]
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General Tabletop Discussion
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What, if anything, bothers you about certain casters/spells at your table?
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