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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="Swarmkeeper" data-source="post: 9263322" data-attributes="member: 6921763"><p>Ah, ok. Your question is reasonable. The PCs <em>could</em> presumably notice that they are only having 1-3 skirmishes a day. PCs acting on that knowledge could be argued to be in-game. But why is 1-3 combats the limit? Is that a strict characteristic of the game world? Is it really true that there is no possibility of having more than 3 combats in any given day, where combats last <1 minute on average? Is that the argument?</p><p></p><p>I mean, a campaign world <em>could </em>be designed in which combat simply cannot happen more than 3x per day - as anything is possible in a fantasy world. But, for the vast majority of campaign worlds, this really only leaves one logical explanation: the <em>players</em> via their PCs are choosing to expend all resources by the end of the third combat b/c the <em>players</em> know with some degree of certainty that they are gonna get that long rest to refresh their PCs' resources before being challenged to battle again. That makes it meta. Let me be clear: not that there's anything wrong with that. Metagaming is not a dirty word to me and I won't use it as such. IMO, it's an unavoidable aspect of RPGs which, once I learned not to be bothered by it, has made all the difference in my gaming experience.</p><p></p><p></p><p>ETA: the 1-3 encounters number came from the post by [USER=205]@TwoSix[/USER] <a href="https://www.enworld.org/threads/what-if-anything-bothers-you-about-certain-casters-spells-at-your-table.702562/post-9261978" target="_blank">way back yonder</a></p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 9263322, member: 6921763"] Ah, ok. Your question is reasonable. The PCs [I]could[/I] presumably notice that they are only having 1-3 skirmishes a day. PCs acting on that knowledge could be argued to be in-game. But why is 1-3 combats the limit? Is that a strict characteristic of the game world? Is it really true that there is no possibility of having more than 3 combats in any given day, where combats last <1 minute on average? Is that the argument? I mean, a campaign world [I]could [/I]be designed in which combat simply cannot happen more than 3x per day - as anything is possible in a fantasy world. But, for the vast majority of campaign worlds, this really only leaves one logical explanation: the [I]players[/I] via their PCs are choosing to expend all resources by the end of the third combat b/c the [I]players[/I] know with some degree of certainty that they are gonna get that long rest to refresh their PCs' resources before being challenged to battle again. That makes it meta. Let me be clear: not that there's anything wrong with that. Metagaming is not a dirty word to me and I won't use it as such. IMO, it's an unavoidable aspect of RPGs which, once I learned not to be bothered by it, has made all the difference in my gaming experience. ETA: the 1-3 encounters number came from the post by [USER=205]@TwoSix[/USER] [URL='https://www.enworld.org/threads/what-if-anything-bothers-you-about-certain-casters-spells-at-your-table.702562/post-9261978']way back yonder[/URL] [/QUOTE]
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What, if anything, bothers you about certain casters/spells at your table?
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