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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="Blue" data-source="post: 9263331" data-attributes="member: 20564"><p><em>blink</em></p><p></p><p>Okay, you seem to be ascribing all sorts of things to what I actually said to what you want me to have said to make your point.</p><p></p><p>I never said that "3 to 4 encounters is all you will ever face no matter where you are or what you are doing".</p><p></p><p>I asked why it is meta for characters to recognize patterns in what they are doing.</p><p></p><p>"Hey Brandar, I notice that I usually have a lot of spell slots left over when we bed down for the night."</p><p>"Yeah Gandaldore, we only push through about three combats each day before Heralda is out of healing and we rest. Sometimes four."</p><p>"Oh, they I could cast some more."</p><p>"Still keep some in reserve, but yeah. the quicker you burn them, the less healing we'll need."</p><p></p><p>Seems like a perfectly reasonable conversation for characters to have. Entirely based on in-world information they can see.</p><p></p><p></p><p>And that's also something character can observe - that the current circumstances are different, such as being deep in a dungeon.</p><p></p><p>Just like characters can notice a foe is harder and go all out.</p><p></p><p></p><p>This is another case where I fell you are putting words in my mouth. I never defended "meta-thinking". What I said was asking why characters noticing their normal patterns is meta.</p><p></p><p>Please, you're attacking for things that I didn't say, and trying to turn every case to absurd extremes, such as 3-4 being the <em>only</em> thing they can face, or ignoring circumstances like being deep in a dungeon when the conversation is explicitly about them noticing circumstances.</p><p></p><p>I thought with my example about noticing the temple overrun with undead I was being clear about specifically talking about <em>things the characters can notice. </em></p></blockquote><p></p>
[QUOTE="Blue, post: 9263331, member: 20564"] [I]blink[/I] Okay, you seem to be ascribing all sorts of things to what I actually said to what you want me to have said to make your point. I never said that "3 to 4 encounters is all you will ever face no matter where you are or what you are doing". I asked why it is meta for characters to recognize patterns in what they are doing. "Hey Brandar, I notice that I usually have a lot of spell slots left over when we bed down for the night." "Yeah Gandaldore, we only push through about three combats each day before Heralda is out of healing and we rest. Sometimes four." "Oh, they I could cast some more." "Still keep some in reserve, but yeah. the quicker you burn them, the less healing we'll need." Seems like a perfectly reasonable conversation for characters to have. Entirely based on in-world information they can see. And that's also something character can observe - that the current circumstances are different, such as being deep in a dungeon. Just like characters can notice a foe is harder and go all out. This is another case where I fell you are putting words in my mouth. I never defended "meta-thinking". What I said was asking why characters noticing their normal patterns is meta. Please, you're attacking for things that I didn't say, and trying to turn every case to absurd extremes, such as 3-4 being the [I]only[/I] thing they can face, or ignoring circumstances like being deep in a dungeon when the conversation is explicitly about them noticing circumstances. I thought with my example about noticing the temple overrun with undead I was being clear about specifically talking about [I]things the characters can notice. [/I] [/QUOTE]
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What, if anything, bothers you about certain casters/spells at your table?
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