Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Irlo" data-source="post: 9263593" data-attributes="member: 7028372"><p><strong>What Bothers Me - Part One: Cantrips</strong></p><p></p><p>I'd like to see most of the damaging cantrips be toned down -- either eliminating the scaling damage or reducing the size of the damage dice (or both). I'm onboard with giving casters magical at-will attacks, but I don't like that they overshadow weapons (and eventually overshadow 1st level spells). I'd like more cantrips to provide effects other than damage to make combat more interesting, less of a hit point slog.</p><p></p><p>I've never experienced the <em>guidance </em>problems described here, but that's only by chance. As a player, I avoid the cantrip. As a DM, my players haven't used it. If it were in play, I would find it annoying. </p><p></p><p>I dislike<em> booming blade</em>. It most circumstances I wouldn't mind, but when I did see this in play it was in the hands of a rogue who used it for nearly every single melee attack. Constant fiddling with tokens to mark the affected target, deciding on the fly how that target would react to it, and interrupting the target's turn to roll for damage (if it moved) quickly became tiresome. </p><p></p><p><strong>What Bothers Me - Part Two: Casters</strong></p><p></p><p>The Eldritch Knight is a huge disappointment. I want to want to play one, but I look at the severely limited magic use, and I can never work up any enthusiasm.</p><p></p><p><strong>What Bothers Me - Part Three: Other Spells</strong></p><p></p><p>As a DM, I find a player's use of <em>bane</em> to be annoying. Multiple targets, multiple saving throws, extra d4s. That said, as a player, I really do enjoy using the spell and it's been fairly effective, but I only do so in online play-by-post games. I would never use it in person, esp. with an inexperienced or harried DM.</p><p></p><p><em>Phantasmal force</em> needs more guidance about appropriate uses and limits. As a player, I like the spell. It's flexible and allows for creative illusion, but I'm very careful not to push the envelope, using it for what seems to me reasonable purposes with reasonably limited effects. As a DM, I saw this in play with only a few characters. One player immediately tested to see how far he could push the spell. At the time, I was relatively new to 5e and was unfamiliar with the spell until it was cast, and I made a bad call on the spur of the moment (or maybe just an overly-generous one) that effectively removed the target from the fight for the duration. After that, the player never used it again, apparently as dissatisfied with the result as I was.</p><p></p><p>There are more. I might come back to this.</p></blockquote><p></p>
[QUOTE="Irlo, post: 9263593, member: 7028372"] [B]What Bothers Me - Part One: Cantrips[/B] I'd like to see most of the damaging cantrips be toned down -- either eliminating the scaling damage or reducing the size of the damage dice (or both). I'm onboard with giving casters magical at-will attacks, but I don't like that they overshadow weapons (and eventually overshadow 1st level spells). I'd like more cantrips to provide effects other than damage to make combat more interesting, less of a hit point slog. I've never experienced the [I]guidance [/I]problems described here, but that's only by chance. As a player, I avoid the cantrip. As a DM, my players haven't used it. If it were in play, I would find it annoying. I dislike[I] booming blade[/I]. It most circumstances I wouldn't mind, but when I did see this in play it was in the hands of a rogue who used it for nearly every single melee attack. Constant fiddling with tokens to mark the affected target, deciding on the fly how that target would react to it, and interrupting the target's turn to roll for damage (if it moved) quickly became tiresome. [B]What Bothers Me - Part Two: Casters[/B] The Eldritch Knight is a huge disappointment. I want to want to play one, but I look at the severely limited magic use, and I can never work up any enthusiasm. [B]What Bothers Me - Part Three: Other Spells[/B] As a DM, I find a player's use of [I]bane[/I] to be annoying. Multiple targets, multiple saving throws, extra d4s. That said, as a player, I really do enjoy using the spell and it's been fairly effective, but I only do so in online play-by-post games. I would never use it in person, esp. with an inexperienced or harried DM. [I]Phantasmal force[/I] needs more guidance about appropriate uses and limits. As a player, I like the spell. It's flexible and allows for creative illusion, but I'm very careful not to push the envelope, using it for what seems to me reasonable purposes with reasonably limited effects. As a DM, I saw this in play with only a few characters. One player immediately tested to see how far he could push the spell. At the time, I was relatively new to 5e and was unfamiliar with the spell until it was cast, and I made a bad call on the spur of the moment (or maybe just an overly-generous one) that effectively removed the target from the fight for the duration. After that, the player never used it again, apparently as dissatisfied with the result as I was. There are more. I might come back to this. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
Top