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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="EzekielRaiden" data-source="post: 9263738" data-attributes="member: 6790260"><p>Forgive me if I prefer actual, practical differences over rarely-realized theoretical differences. For some reason, chambers painted the color of snow are coming to mind....can't say why.</p><p></p><p></p><p>Further, with the number of classes who have to work with a limited slate of known spells (Bard, Warlock, Sorcerer, Ranger), there's a major pressure for many characters to pick the most efficient spells they can. You can't afford weird niche spells when you only know one more spell than your character level (and eventually even fewer than that.)</p><p></p><p>It's really only Wizard (and to a lesser extent Cleric/Druid) that can afford it. Paladin doesn't have the slots, even though it knows all other classes like the Cleric/Druid.</p><p></p><p>The design of the game itself discourages learning or using quirky, unusual spells (except as rituals). Going back to the draconian method of forcing players to deal with random spell selection is definitely not a workable solution for this in modern D&D. Game design has changed, and audiences have changed. We really do need to find something better.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9263738, member: 6790260"] Forgive me if I prefer actual, practical differences over rarely-realized theoretical differences. For some reason, chambers painted the color of snow are coming to mind....can't say why. Further, with the number of classes who have to work with a limited slate of known spells (Bard, Warlock, Sorcerer, Ranger), there's a major pressure for many characters to pick the most efficient spells they can. You can't afford weird niche spells when you only know one more spell than your character level (and eventually even fewer than that.) It's really only Wizard (and to a lesser extent Cleric/Druid) that can afford it. Paladin doesn't have the slots, even though it knows all other classes like the Cleric/Druid. The design of the game itself discourages learning or using quirky, unusual spells (except as rituals). Going back to the draconian method of forcing players to deal with random spell selection is definitely not a workable solution for this in modern D&D. Game design has changed, and audiences have changed. We really do need to find something better. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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