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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="Hussar" data-source="post: 9264601" data-attributes="member: 22779"><p>But, that's not the same. You didn't roll the attack, and then the fighter interrupted. You rolled the interrupt before the attack was made. As soon as the DM declared the attack, the interrupt occurred. Resolve the interrupt and then make the attack. Which is not the same as what I was talking about where the DM makes the roll, then the interrupt occurs, but before the DM can state the result of the triggering roll. Which means that the DM constantly has to pause after each potentially triggering roll to give the players time to interupt. </p><p></p><p>Additionally, the players have to pause after each of their rolls because monsters can potentially do the same thing. Now this tends to not be as much of an issue because the player always has to wait on the DM declaring success or failure. But, it can be tricky to time.</p><p></p><p>But, at any rate, I do totally agree that 4e went WAYYYY overboard on interrupt mechanics. No argument from me there. The interrupt chains could get utterly ridiculous as effect after effect started getting nested inside streams of interruptions. </p><p></p><p>All that aside though, I was specifically talking about mechanics where the DM is required to stop between making the roll and declaring the results to give the players time to potentially interrupt. As I said, I don't recall that being a thing in 4e, but, it's been more than a minute, so, it's quite possible it was.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9264601, member: 22779"] But, that's not the same. You didn't roll the attack, and then the fighter interrupted. You rolled the interrupt before the attack was made. As soon as the DM declared the attack, the interrupt occurred. Resolve the interrupt and then make the attack. Which is not the same as what I was talking about where the DM makes the roll, then the interrupt occurs, but before the DM can state the result of the triggering roll. Which means that the DM constantly has to pause after each potentially triggering roll to give the players time to interupt. Additionally, the players have to pause after each of their rolls because monsters can potentially do the same thing. Now this tends to not be as much of an issue because the player always has to wait on the DM declaring success or failure. But, it can be tricky to time. But, at any rate, I do totally agree that 4e went WAYYYY overboard on interrupt mechanics. No argument from me there. The interrupt chains could get utterly ridiculous as effect after effect started getting nested inside streams of interruptions. All that aside though, I was specifically talking about mechanics where the DM is required to stop between making the roll and declaring the results to give the players time to potentially interrupt. As I said, I don't recall that being a thing in 4e, but, it's been more than a minute, so, it's quite possible it was. [/QUOTE]
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What, if anything, bothers you about certain casters/spells at your table?
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