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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="I'm A Banana" data-source="post: 9265365" data-attributes="member: 2067"><p>So, at the table, you say "I attack" and then wait for a response? Or do you roll the dice and say "I attack, here's the AC I hit and the damage I do if I hit"?</p><p></p><p>Tables I've been at declare attacks with dice rolls. The interrupt means "wait, maybe not" or "wait, maybe roll something else." FWIW, I do this as a player, and it's something I encourage in my players, too (I don't want the monk to declare 5 times what they rolled, I want them to do the rolls and tell me what happens!)</p><p></p><p>You could easily also say "I cast a spell" and then wait for a response, no?</p><p></p><p></p><p></p><p></p><p>Yeah, I'm talking about that, too. What's curious to me is that there's apparently a difference in how you make an attack roll (where you pause for a response) and how you cast a spell (where a pause would interrupt)?</p><p></p><p>I mean, it's legit that interrupts can be annoying, I'm just curious about what hits that threshold and what doesn't and why. Cuz we're not talking just about spells anymore, we're talking about game mechanics, and that has much more interesting ramifications to me...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9265365, member: 2067"] So, at the table, you say "I attack" and then wait for a response? Or do you roll the dice and say "I attack, here's the AC I hit and the damage I do if I hit"? Tables I've been at declare attacks with dice rolls. The interrupt means "wait, maybe not" or "wait, maybe roll something else." FWIW, I do this as a player, and it's something I encourage in my players, too (I don't want the monk to declare 5 times what they rolled, I want them to do the rolls and tell me what happens!) You could easily also say "I cast a spell" and then wait for a response, no? Yeah, I'm talking about that, too. What's curious to me is that there's apparently a difference in how you make an attack roll (where you pause for a response) and how you cast a spell (where a pause would interrupt)? I mean, it's legit that interrupts can be annoying, I'm just curious about what hits that threshold and what doesn't and why. Cuz we're not talking just about spells anymore, we're talking about game mechanics, and that has much more interesting ramifications to me... [/QUOTE]
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What, if anything, bothers you about certain casters/spells at your table?
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