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General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
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<blockquote data-quote="M_Natas" data-source="post: 9265740" data-attributes="member: 7025918"><p>Like one of the most common Tipps all over the Internet to speed up combat is to roll attack roll and damage roll at the same time you declare your attack.</p><p></p><p>Somewhere was a thread about the actual play time of a combat round and the range was from 2 minutes to 30 minutes. Ah, found it: <a href="https://www.enworld.org/threads/length-of-combat-time-taken-per-round-collecting-data-from-my-games-updated-2-11.701556/" target="_blank">https://www.enworld.org/threads/length-of-combat-time-taken-per-round-collecting-data-from-my-games-updated-2-11.701556/</a></p><p></p><p>You don't get to two minutes for 4 players and the DM declaring attacks/actions by waiting for interrupts I would think ^^.</p><p></p><p>I think at least in Combat rolling dice while declaring the attack is quite common and makes actually sense, because combat is very formalised. The need for an attack roll is written in, while outside of combat a roll is only needed if the DM thinks one is needed.</p><p></p><p>In a BG3 interrupt reactions are prompted when the trigger occurs. That works there when because it is a computer game and the computer can interrupt something in a millisecond.</p><p></p><p>But I don't know if that could be fixed.</p><p>That why I would change the order of play for things like counterspell to "declare spell for next turn on end of your turn" and other players can interrupt that now on their turn before the caster has his next turn. Or players need to declare stuff before hand: "when this guy attacks here, my defense reaction will trigger". But I don't know if that is feasible.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9265740, member: 7025918"] Like one of the most common Tipps all over the Internet to speed up combat is to roll attack roll and damage roll at the same time you declare your attack. Somewhere was a thread about the actual play time of a combat round and the range was from 2 minutes to 30 minutes. Ah, found it: [URL]https://www.enworld.org/threads/length-of-combat-time-taken-per-round-collecting-data-from-my-games-updated-2-11.701556/[/URL] You don't get to two minutes for 4 players and the DM declaring attacks/actions by waiting for interrupts I would think ^^. I think at least in Combat rolling dice while declaring the attack is quite common and makes actually sense, because combat is very formalised. The need for an attack roll is written in, while outside of combat a roll is only needed if the DM thinks one is needed. In a BG3 interrupt reactions are prompted when the trigger occurs. That works there when because it is a computer game and the computer can interrupt something in a millisecond. But I don't know if that could be fixed. That why I would change the order of play for things like counterspell to "declare spell for next turn on end of your turn" and other players can interrupt that now on their turn before the caster has his next turn. Or players need to declare stuff before hand: "when this guy attacks here, my defense reaction will trigger". But I don't know if that is feasible. [/QUOTE]
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What, if anything, bothers you about certain casters/spells at your table?
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