Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ezo" data-source="post: 9266376" data-attributes="member: 7037866"><p>The designers. I already stated that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p>Yes. Look at <em>ALL</em> the sites, tweets, etc. online about people asking for clarifications, arguing about design, or lack of design.</p><p></p><p>If the game is "tight", and people don't like the rules, they can change it, but at least they have a basis for comparison. When left "up to the DM" willie-nillie, it makes it much harder for players and DMs alike IME, especially newer ones.</p><p></p><p></p><p>They get paid for it. So, it would be nice if they completed the job.</p><p></p><p></p><p>Not at all. Sometimes players are lazy, too. And DMs can be lazy, but creating complete, fun, compelling game design is <em>not their job</em>.</p><p></p><p>And to be clear, the deisgners aren't "lazy", the design paradigm they are using is. This is why I call it "lazy" design.</p><p></p><p></p><p></p><p>Basically, this the problem which led to the "incompleteness" of 5E:</p><p></p><p>This is fairly unnecessary as this has pretty much always been true about the DM. Sure, some to greater effect than others, but it's been there.</p><p></p><p></p><p>"<em>We expect the DM to do that.</em>" Really? LLLAAAA-ZZZZYYYYY!!!!</p><p></p><p>So, instead of giving me a complete game system, with concrete rules and systems, where players and DMs alike aren't left scratching their heads, they want people to pay them good money for lazy design.</p><p></p><p>Sure, of course we all know not everything about a game can cover every eventuality, but the issue is where they <em>have</em> a rule or feature or whatever, and its unclear just how it is supposed to work. We end up with thousands and thousands of threads, posts, tweets, etc. asking for help or guidance because the designers decided they want the DMs to do it.</p><p></p><p>And it isn't even like many of JC's tweet responses are even helpful. "I have a question about XYZ, did you intent this or that?" Response: "the text is clear." Gee, really...? thanks for nothing.</p></blockquote><p></p>
[QUOTE="ezo, post: 9266376, member: 7037866"] The designers. I already stated that. ;) Yes. Look at [I]ALL[/I] the sites, tweets, etc. online about people asking for clarifications, arguing about design, or lack of design. If the game is "tight", and people don't like the rules, they can change it, but at least they have a basis for comparison. When left "up to the DM" willie-nillie, it makes it much harder for players and DMs alike IME, especially newer ones. They get paid for it. So, it would be nice if they completed the job. Not at all. Sometimes players are lazy, too. And DMs can be lazy, but creating complete, fun, compelling game design is [I]not their job[/I]. And to be clear, the deisgners aren't "lazy", the design paradigm they are using is. This is why I call it "lazy" design. Basically, this the problem which led to the "incompleteness" of 5E: This is fairly unnecessary as this has pretty much always been true about the DM. Sure, some to greater effect than others, but it's been there. "[I]We expect the DM to do that.[/I]" Really? LLLAAAA-ZZZZYYYYY!!!! So, instead of giving me a complete game system, with concrete rules and systems, where players and DMs alike aren't left scratching their heads, they want people to pay them good money for lazy design. Sure, of course we all know not everything about a game can cover every eventuality, but the issue is where they [I]have[/I] a rule or feature or whatever, and its unclear just how it is supposed to work. We end up with thousands and thousands of threads, posts, tweets, etc. asking for help or guidance because the designers decided they want the DMs to do it. And it isn't even like many of JC's tweet responses are even helpful. "I have a question about XYZ, did you intent this or that?" Response: "the text is clear." Gee, really...? thanks for nothing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What, if anything, bothers you about certain casters/spells at your table?
Top