CarlZog
Explorer
To me, the most defining feature that Tolkien gave to D&D had nothing to do with the fantasy setting, but rather the "adventuring team" concept, a disparate group of heroes each contributing in their own way.
In the absence of Tolkien, I could see Prince Valiant and Conan offering similar medieval fantasy inspiration, but what he -- and most of the other potential pop culture inspirations of the time -- lacked was a focus on the group instead of the individual hero.
Creating an adventure game that focused on one individual would likely have resulted in a type of game with a smaller number of players, and less cooperative. I imagine we'd have seen a game where one or two played the key villains, one or two played the heroes and one refereed.
Carl
In the absence of Tolkien, I could see Prince Valiant and Conan offering similar medieval fantasy inspiration, but what he -- and most of the other potential pop culture inspirations of the time -- lacked was a focus on the group instead of the individual hero.
Creating an adventure game that focused on one individual would likely have resulted in a type of game with a smaller number of players, and less cooperative. I imagine we'd have seen a game where one or two played the key villains, one or two played the heroes and one refereed.
Carl