Col_Pladoh
Gary Gygax
Language didn't change all that much from the 1920s and 30s to the 60s and 70s. That said, who knows how different the tenor of the text might have been.SpiralBound said:Cool.. and I didn't even need to use a chalk circle, goat's blood or anything!
Seriously though, since you are here, what do you think would have been different (if anything) about the style or tone of the adventures themselves, there has been some considerable speculation above about how it might be different owing to the different time period in which it would have been conceptualized (20-30s).
Also, how about those funny looking dice? Still the same? Just d6? A spinner? Cards? not nearly as much random elements in the mechanics? none? What do you think?
As for randomization, d6s singally and in combination would have likely been the main determinant, as one can get 1-2, 1-3, 1-6, 1-12, 1-24, and 1-36 on a linear curve without much trouble thus. There would have been more bell curves, of course, and in general the lack of other dice types would have made the game a bit less interesting.
Cheers,
Gary