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What if everyone in the setting had a [Class]?
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<blockquote data-quote="Voadam" data-source="post: 9276415" data-attributes="member: 2209"><p>Well D&D has usually had pretty specific in game stuff like spell levels and specific spells instead of using them as just mechanical expressions of freeform magic</p><p></p><p>I tend to think of spell levels (mostly from prior editions) a bit like electron shells that get filled out the more spell power/electrons that you have. Not a perfect analogy as you fully fill the lower shells before moving on to the outer shells instead of continuing to fill up multiple spell levels for a while, but the concept is a bit similar. They are a part of nature in the fiction. So knowing that Chain lightning is a certain level spell and requires a certain level of power is something that can be known in the fiction.</p><p></p><p>I generally see the cleric and druid classes as different traditions of divine spellcasting, so even if a druid could be narratively a witch or a nature cultist or a nature deity henotheistic priest or a nature magician in my game, they use the same common magical tradition of tapping nature based divine magic for different purposes and so have the same powers. Clerics use a tradition that includes turning/controlling undead and specific divine magical spells are in that common tradition. Tying in Mage the Ascension concepts of paradigm and pattern that all feeds into it as well as traditions and past magic have shaped the magical reality that casters can tap into.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9276415, member: 2209"] Well D&D has usually had pretty specific in game stuff like spell levels and specific spells instead of using them as just mechanical expressions of freeform magic I tend to think of spell levels (mostly from prior editions) a bit like electron shells that get filled out the more spell power/electrons that you have. Not a perfect analogy as you fully fill the lower shells before moving on to the outer shells instead of continuing to fill up multiple spell levels for a while, but the concept is a bit similar. They are a part of nature in the fiction. So knowing that Chain lightning is a certain level spell and requires a certain level of power is something that can be known in the fiction. I generally see the cleric and druid classes as different traditions of divine spellcasting, so even if a druid could be narratively a witch or a nature cultist or a nature deity henotheistic priest or a nature magician in my game, they use the same common magical tradition of tapping nature based divine magic for different purposes and so have the same powers. Clerics use a tradition that includes turning/controlling undead and specific divine magical spells are in that common tradition. Tying in Mage the Ascension concepts of paradigm and pattern that all feeds into it as well as traditions and past magic have shaped the magical reality that casters can tap into. [/QUOTE]
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What if everyone in the setting had a [Class]?
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