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What if everyone in the setting had a [Class]?
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<blockquote data-quote="Chaosmancer" data-source="post: 9276853" data-attributes="member: 6801228"><p>I think this is a really important idea that I want to focus on. Part of the reason, besides it being fun and interesting, to give everyone "levels" is as a shorthand for the world. If I conceive of a town Guard Captain who is level 5, even if I don't give them a statblock, this concept of them frames them in relation to the rest of the party and the world. </p><p></p><p>It is a shorthand for what the kinds of things I might expect this guy to do, compared to the people under his command, or the people far stronger than him. It makes it an easy shorthand to consider what is possible in the setting, and what might impress them. </p><p></p><p>Giving everyone a class in the fiction of the game world is more of a matter of strongly declaring that this is how this world works, and that the things you are doing are not unheard of. People may be aware of the types of things you can do, and how much they can expect from you, because the things you can do and the way you function, are native to how the world works. Each tool serves a different narrative or mechanical purpose.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9276853, member: 6801228"] I think this is a really important idea that I want to focus on. Part of the reason, besides it being fun and interesting, to give everyone "levels" is as a shorthand for the world. If I conceive of a town Guard Captain who is level 5, even if I don't give them a statblock, this concept of them frames them in relation to the rest of the party and the world. It is a shorthand for what the kinds of things I might expect this guy to do, compared to the people under his command, or the people far stronger than him. It makes it an easy shorthand to consider what is possible in the setting, and what might impress them. Giving everyone a class in the fiction of the game world is more of a matter of strongly declaring that this is how this world works, and that the things you are doing are not unheard of. People may be aware of the types of things you can do, and how much they can expect from you, because the things you can do and the way you function, are native to how the world works. Each tool serves a different narrative or mechanical purpose. [/QUOTE]
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What if everyone in the setting had a [Class]?
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