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What if everyone in the setting had a [Class]?
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<blockquote data-quote="Voadam" data-source="post: 9277243" data-attributes="member: 2209"><p>I think AD&D settings are built around most people being 0-level fighters. It just does not matter that much though. A 0-level fighter is just an normal person who does not fight as well as a 1st level fighter. The difference in AD&D was that 0 level fighters have less hp and are one step behind on the THAC0 chart compared to a level 1 fighter. There is not a lot specifically on zero level characters beyond them being included on the fighter THACO and save charts.</p><p></p><p>The 1e DMG page 74 notes "Dwarves, elves and gnomes are never lower than 1st level (unlike halflings and humans, which may be of 0 level)."</p><p></p><p>The majority of inhabitants in the town of Hommlet in the <a href="https://preview.drivethrurpg.com/en/product/17068/t1-4-temple-of-elemental-evil-1e?affiliate_id=17596" target="_blank">Temple of Elemental Evil</a> are statted out, most are 0-level fighters, including the stableboy, while a number are levelled and have a variety of classes.</p><p></p><p><a href="https://preview.drivethrurpg.com/en/product/28474/eberron-campaign-setting-3e?affiliate_id=17596" target="_blank">3.5 Eberron</a> was definitely designed with everybody having classes, a lot being the 3.5 NPC classes (particularly commoner, expert, noble, and warrior) and including the creation of the NPC magewright class to do low powered noncombat magic and magical crafting.</p><p></p><p>You can also validly say though that in 1e if you go with the <a href="https://preview.drivethrurpg.com/en/product/17002/monster-manual-1e?affiliate_id=17596" target="_blank">1e Monster Manual </a>under the men entry then that while there are classed and levelled individuals with groups of men, normal men are just monsters with a d6 HD and base specific types of men (bandits, nomads, merchants, pilgrims, etc.) are similarly not called out as classed but as monsters with specified HD for mechanics.</p><p></p><p><a href="https://preview.drivethrurpg.com/en/product/110274/d-d-basic-set-rulebook-b-x-ed-basic?affiliate_id=17596" target="_blank">B/X Basic</a> had normal humans as a monster entry with a d4 HD and no concept in the game of a 0 level character. Normal humans had worse attacks than classed characters and their own specific save chart entry as if they were a different class.</p><p></p><p>I don't think it makes a big difference.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9277243, member: 2209"] I think AD&D settings are built around most people being 0-level fighters. It just does not matter that much though. A 0-level fighter is just an normal person who does not fight as well as a 1st level fighter. The difference in AD&D was that 0 level fighters have less hp and are one step behind on the THAC0 chart compared to a level 1 fighter. There is not a lot specifically on zero level characters beyond them being included on the fighter THACO and save charts. The 1e DMG page 74 notes "Dwarves, elves and gnomes are never lower than 1st level (unlike halflings and humans, which may be of 0 level)." The majority of inhabitants in the town of Hommlet in the [URL='https://preview.drivethrurpg.com/en/product/17068/t1-4-temple-of-elemental-evil-1e?affiliate_id=17596']Temple of Elemental Evil[/URL] are statted out, most are 0-level fighters, including the stableboy, while a number are levelled and have a variety of classes. [URL='https://preview.drivethrurpg.com/en/product/28474/eberron-campaign-setting-3e?affiliate_id=17596']3.5 Eberron[/URL] was definitely designed with everybody having classes, a lot being the 3.5 NPC classes (particularly commoner, expert, noble, and warrior) and including the creation of the NPC magewright class to do low powered noncombat magic and magical crafting. You can also validly say though that in 1e if you go with the [URL='https://preview.drivethrurpg.com/en/product/17002/monster-manual-1e?affiliate_id=17596']1e Monster Manual [/URL]under the men entry then that while there are classed and levelled individuals with groups of men, normal men are just monsters with a d6 HD and base specific types of men (bandits, nomads, merchants, pilgrims, etc.) are similarly not called out as classed but as monsters with specified HD for mechanics. [URL='https://preview.drivethrurpg.com/en/product/110274/d-d-basic-set-rulebook-b-x-ed-basic?affiliate_id=17596']B/X Basic[/URL] had normal humans as a monster entry with a d4 HD and no concept in the game of a 0 level character. Normal humans had worse attacks than classed characters and their own specific save chart entry as if they were a different class. I don't think it makes a big difference. [/QUOTE]
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What if everyone in the setting had a [Class]?
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