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What if everyone in the setting had a [Class]?
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<blockquote data-quote="Chaosmancer" data-source="post: 9277743" data-attributes="member: 6801228"><p>Right. Everything below this further cements that you are not grasping the premise in the literary sense, you are only looking at the premise in the mechanical sense. I assume by this that you also are unfamiliar with the concept of LitRPG stories. So, the closest analogy I can think of would start with The Matrix, because I can be fairly certain that you are at least passingly familiar with the movie property. </p><p></p><p>So. The Matrix, everyone is trapped in a virtual reality that appears like the real world. Some stories took this a step further and presented a story where the people are trapped inside a video game, with the video game stats. The first story I encountered that did this was .Hack\\</p><p></p><p>However, in recent years, many stories and artists have gone another step further. Instead of "you are trapped inside a video game" they have taken the literary stance of "this is just how the world works". You can look at your own status sheet, you can see that you have a +2% damage bonus while in darkness, you can physically see recorded on your character sheet which gods approve of your actions and which do not, you can see numerical pools of health/stamina/mana/ect. </p><p></p><p>You can get a [Class]. A real thing that has real tangible benefits, in the fiction of the game world. Not a mechanical consideration for a game. </p><p></p><p>Saying that, in a LitRPG context, classes must be balanced for combat is like saying that in our real world all food must be the same price. It is an absurd statement, because even a fictional world is not going to have a perfect balance. In fact, it MUST have disparity in skill, because if everyone on the entire planet must be capable of fighting at the same effectiveness, that says incredibly bizarre things about the world. </p><p></p><p>This is why I said you are not understanding the premise. You are approaching this as a GAME concern, something that needs to be mechanically balanced out of consideration for IRL people. It isn't. This is a WORLD-BUILDING decision.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9277743, member: 6801228"] Right. Everything below this further cements that you are not grasping the premise in the literary sense, you are only looking at the premise in the mechanical sense. I assume by this that you also are unfamiliar with the concept of LitRPG stories. So, the closest analogy I can think of would start with The Matrix, because I can be fairly certain that you are at least passingly familiar with the movie property. So. The Matrix, everyone is trapped in a virtual reality that appears like the real world. Some stories took this a step further and presented a story where the people are trapped inside a video game, with the video game stats. The first story I encountered that did this was .Hack\\ However, in recent years, many stories and artists have gone another step further. Instead of "you are trapped inside a video game" they have taken the literary stance of "this is just how the world works". You can look at your own status sheet, you can see that you have a +2% damage bonus while in darkness, you can physically see recorded on your character sheet which gods approve of your actions and which do not, you can see numerical pools of health/stamina/mana/ect. You can get a [Class]. A real thing that has real tangible benefits, in the fiction of the game world. Not a mechanical consideration for a game. Saying that, in a LitRPG context, classes must be balanced for combat is like saying that in our real world all food must be the same price. It is an absurd statement, because even a fictional world is not going to have a perfect balance. In fact, it MUST have disparity in skill, because if everyone on the entire planet must be capable of fighting at the same effectiveness, that says incredibly bizarre things about the world. This is why I said you are not understanding the premise. You are approaching this as a GAME concern, something that needs to be mechanically balanced out of consideration for IRL people. It isn't. This is a WORLD-BUILDING decision. [/QUOTE]
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What if everyone in the setting had a [Class]?
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