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What if everyone in the setting had a [Class]?
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<blockquote data-quote="Chaosmancer" data-source="post: 9277754" data-attributes="member: 6801228"><p>The problem I have with the first approach is that it flattens everything. If everyone can only have one of 13 sets of abilities, then I would think the narratives get much narrower of what you can do. At that point, you really have to ask what you are accomplishing. I know this may sound silly considering the context of a omniscient system, but it feels far more artificial to have such a low-limit to the possibilities. </p><p></p><p>And if you make a world where farmer is a class that can be progressed like druid, while you will end up with a world that does not resemble tolkien fantasy... I think you end up with a very very interesting world. People start being able to have strange abilities, geo-politics may be influenced by the King being good friends with a high level [Sailor] who has abilities that allow them to guarantee trade, or make them able to control storms, but only when they are on a ship. And it may lead to trying to design a flying ship and seeing if that works with how their abilities work. I find there is a lot of possibility in the concept.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9277754, member: 6801228"] The problem I have with the first approach is that it flattens everything. If everyone can only have one of 13 sets of abilities, then I would think the narratives get much narrower of what you can do. At that point, you really have to ask what you are accomplishing. I know this may sound silly considering the context of a omniscient system, but it feels far more artificial to have such a low-limit to the possibilities. And if you make a world where farmer is a class that can be progressed like druid, while you will end up with a world that does not resemble tolkien fantasy... I think you end up with a very very interesting world. People start being able to have strange abilities, geo-politics may be influenced by the King being good friends with a high level [Sailor] who has abilities that allow them to guarantee trade, or make them able to control storms, but only when they are on a ship. And it may lead to trying to design a flying ship and seeing if that works with how their abilities work. I find there is a lot of possibility in the concept. [/QUOTE]
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What if everyone in the setting had a [Class]?
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