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What if everyone in the setting had a [Class]?
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<blockquote data-quote="Crimson Longinus" data-source="post: 9278066" data-attributes="member: 7025508"><p>So I am definitely "class is real in the fiction" camp, but in kinda blurry and broad strokes way. But unlike in the OP, I don't assume everyone has a class. Commoners definitely exist, and set the baseline for normal humanoid capability. What is suggested in OP could certainly work, but that definitely is not how most "class is real" people would do it. I think most notable result of "everyone has class" is that it bumps the baseline power significantly. Even first level classed characters are actually quite a bit more powerful than commoners.</p><p></p><p>How I see it is that classes are the paths you must take to become "a hero" (in the Greek sense.) They are the way in which you get more powerful. Powerful people have classes, but there are no level 11 farmers etc. That's just not a thing.</p><p></p><p>What it does is lend structure, predictability and limits to the world. The classes are not just arbitrary power packages, they actually tell us something about the world. And this I feel is the big disconnect. Some people feel that one of the purposes of the rules is to tell us something about how the fictional world works, whilst others do not care about that.</p><p></p><p>Like if the mechnics of all classes say that one needs to first master lesser magic to be able to cast more powerful magic, then I want that actually be how the metaphysics of the world works. If I don't want such metaphysics, then I would rather use a system where such limit doesn't exist for the characters either.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9278066, member: 7025508"] So I am definitely "class is real in the fiction" camp, but in kinda blurry and broad strokes way. But unlike in the OP, I don't assume everyone has a class. Commoners definitely exist, and set the baseline for normal humanoid capability. What is suggested in OP could certainly work, but that definitely is not how most "class is real" people would do it. I think most notable result of "everyone has class" is that it bumps the baseline power significantly. Even first level classed characters are actually quite a bit more powerful than commoners. How I see it is that classes are the paths you must take to become "a hero" (in the Greek sense.) They are the way in which you get more powerful. Powerful people have classes, but there are no level 11 farmers etc. That's just not a thing. What it does is lend structure, predictability and limits to the world. The classes are not just arbitrary power packages, they actually tell us something about the world. And this I feel is the big disconnect. Some people feel that one of the purposes of the rules is to tell us something about how the fictional world works, whilst others do not care about that. Like if the mechnics of all classes say that one needs to first master lesser magic to be able to cast more powerful magic, then I want that actually be how the metaphysics of the world works. If I don't want such metaphysics, then I would rather use a system where such limit doesn't exist for the characters either. [/QUOTE]
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What if everyone in the setting had a [Class]?
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