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What if everyone in the setting had a [Class]?
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<blockquote data-quote="rmcoen" data-source="post: 9279080" data-attributes="member: 6692404"><p>In case no one mentioned it in the previous 16 pages I didn't read, take a fun diversion and read MC Planck's "World of Prime" series of novels. <a href="https://www.goodreads.com/series/129874-world-of-prime" target="_blank">https://www.goodreads.com/series/129874-world-of-prime</a></p><p></p><p>He posits a world where the (3e) D&D rules are how the world works. Most people are commoners, so it's not a 1-to-1 with your concept, but he explores some meta-physics for the <em>why</em> of "levels" and "hit points" and "XP", and the societal impacts of same. Without explaining it all, XP is a <em>physical</em> thing, consuming it transforms you - but like a diode, nothing happens until you consume "enough", then your body adjusts and gains new power/capability. And your power level is sense-able, and has actual Rank Names... and generally acknowledged political/social power and responsibility!</p><p></p><p>And yes, he takes into account the social and mindset impacts of people with the ability to whip up magical effects EVERY DAY.</p><p></p><p>That being said, my current campaign has the general concept that most normal people are "2nd level", maybe 3rd if skilled/experienced (meaning old!); there are elites that are 4th, and famous legends at 5th. But, like another Thread on the hot-list email this week, NPCs don't necessarily have the same "Classes" and rules as PCs. That "level 3" Thug is a "Fighter 3", but his "subclass" has Extra Attack already, only with his "chosen" weapon; he doesn't have any notable armor skills, doesn't have Action Surge, and has no Fighting Style. The town guard is a level 2 Fighter with no Fighting Style, and the soldier is also a level 2 Fighter... but has that Fighting Style from army training. The Royal Guardsmen are level 3 and level 4 "fighters", but they have Extra Attack, and two or more Feats/Fighting Styles. The Blacksmith is a TashaSidekick Expert, level 2 or 3, with high STR, and maybe a "Feat" that increases his Proficiency Bonus with Smithing. And so on.</p><p></p><p>Adventurers exist because you can spend 6 months training in the army to learn a Fighting Style, or 2 weeks adventuring (and also gain "real world experience" = HP). Buuuuut, most adventurers <em>die</em>, so this isn't a path normal people want to take!</p></blockquote><p></p>
[QUOTE="rmcoen, post: 9279080, member: 6692404"] In case no one mentioned it in the previous 16 pages I didn't read, take a fun diversion and read MC Planck's "World of Prime" series of novels. [URL]https://www.goodreads.com/series/129874-world-of-prime[/URL] He posits a world where the (3e) D&D rules are how the world works. Most people are commoners, so it's not a 1-to-1 with your concept, but he explores some meta-physics for the [I]why[/I] of "levels" and "hit points" and "XP", and the societal impacts of same. Without explaining it all, XP is a [I]physical[/I] thing, consuming it transforms you - but like a diode, nothing happens until you consume "enough", then your body adjusts and gains new power/capability. And your power level is sense-able, and has actual Rank Names... and generally acknowledged political/social power and responsibility! And yes, he takes into account the social and mindset impacts of people with the ability to whip up magical effects EVERY DAY. That being said, my current campaign has the general concept that most normal people are "2nd level", maybe 3rd if skilled/experienced (meaning old!); there are elites that are 4th, and famous legends at 5th. But, like another Thread on the hot-list email this week, NPCs don't necessarily have the same "Classes" and rules as PCs. That "level 3" Thug is a "Fighter 3", but his "subclass" has Extra Attack already, only with his "chosen" weapon; he doesn't have any notable armor skills, doesn't have Action Surge, and has no Fighting Style. The town guard is a level 2 Fighter with no Fighting Style, and the soldier is also a level 2 Fighter... but has that Fighting Style from army training. The Royal Guardsmen are level 3 and level 4 "fighters", but they have Extra Attack, and two or more Feats/Fighting Styles. The Blacksmith is a TashaSidekick Expert, level 2 or 3, with high STR, and maybe a "Feat" that increases his Proficiency Bonus with Smithing. And so on. Adventurers exist because you can spend 6 months training in the army to learn a Fighting Style, or 2 weeks adventuring (and also gain "real world experience" = HP). Buuuuut, most adventurers [I]die[/I], so this isn't a path normal people want to take! [/QUOTE]
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