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What if everyone in the setting had a [Class]?
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<blockquote data-quote="Chaosmancer" data-source="post: 9279526" data-attributes="member: 6801228"><p>I'm not trying to be offensive, I'm honestly confused. I've made this as clear as I possibly can, and you still don't seem to be understanding. I've even literally provided an actual story demonstrating the concept and you still aren't understanding. </p><p></p><p></p><p></p><p>There is no game. The very fact you are telling me I am making a game shows that you do not understand what I am talking about. </p><p></p><p></p><p></p><p>Yes, I am aware that you can ADD story to a background. But the backgrounds don't DO anything. They can't level up, they can't grant new abilities. As a literary device they are nothing that hasn't already been in use as backstories. You can't tell new stories with that concept. </p><p></p><p></p><p></p><p>I don't care about the DnD 5e design space. It can take a long jump off a short pier for all the use it has in this discussion right now. This isn't about mechanics. This is about story and world-building. And it is really insulting for you to call it "useless" or "inappropriate" when it is the basis for multiple sub-genres of fantasy with millions of readers. </p><p></p><p>So let me try this again. </p><p></p><p>The idea from the overarching LitRPG storytelling model, is to take the concept of "class" and "levels" and "experience points" and "skills" and "abilities" and make them real, tangible parts of the world. As true in the fantasy world as the 3rd Law of Motion or Electro-magnetism is in this world. People know what their class is, they can look at a character sheet that breaks their existence down into numbers and abilities. And there are a lot of very popular and successful fantasy stories that use this approach. </p><p></p><p></p><p></p><p>The same point as "I am a Maiar" or "I am the King of Gondor". Whatever use it has to the story and the world. </p><p></p><p>You don't complain when people make up organizations like the Queensguard or the Dark Brotherhood. You don't complain when people say that all magic in the world comes from drinking the blood of a dead god, or from faerie dust. You don't complain when other fantasy concepts are used. </p><p></p><p>This is why I keep saying you don't get it. Because if you understood what I was saying, you wouldn't ask what the point of a story element is in a story.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9279526, member: 6801228"] I'm not trying to be offensive, I'm honestly confused. I've made this as clear as I possibly can, and you still don't seem to be understanding. I've even literally provided an actual story demonstrating the concept and you still aren't understanding. There is no game. The very fact you are telling me I am making a game shows that you do not understand what I am talking about. Yes, I am aware that you can ADD story to a background. But the backgrounds don't DO anything. They can't level up, they can't grant new abilities. As a literary device they are nothing that hasn't already been in use as backstories. You can't tell new stories with that concept. I don't care about the DnD 5e design space. It can take a long jump off a short pier for all the use it has in this discussion right now. This isn't about mechanics. This is about story and world-building. And it is really insulting for you to call it "useless" or "inappropriate" when it is the basis for multiple sub-genres of fantasy with millions of readers. So let me try this again. The idea from the overarching LitRPG storytelling model, is to take the concept of "class" and "levels" and "experience points" and "skills" and "abilities" and make them real, tangible parts of the world. As true in the fantasy world as the 3rd Law of Motion or Electro-magnetism is in this world. People know what their class is, they can look at a character sheet that breaks their existence down into numbers and abilities. And there are a lot of very popular and successful fantasy stories that use this approach. The same point as "I am a Maiar" or "I am the King of Gondor". Whatever use it has to the story and the world. You don't complain when people make up organizations like the Queensguard or the Dark Brotherhood. You don't complain when people say that all magic in the world comes from drinking the blood of a dead god, or from faerie dust. You don't complain when other fantasy concepts are used. This is why I keep saying you don't get it. Because if you understood what I was saying, you wouldn't ask what the point of a story element is in a story. [/QUOTE]
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What if everyone in the setting had a [Class]?
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