I was thinking about running an Indiana Jones-ish adventure for my players based on modern times, but I started to think how complicated things are with laws...
- If there would be a dungeon filled with traps and monsters, would you have the right to go there by yourself? Would your insurance cover any accidents?
- If something would attack you and you would kill it as self-defense, would you have to call the police?
- If you found some loot, could you keep it?
- If you would only do this (dungeon crawl) as your day-job, what would be legal profession? And how much would you pay taxes?
- Could you do this in another country too?
Summa summarum: How would classical D&D-crawlers fare in modern world, if such dungeons with monsters and hoards of gold would exist?
In my case the players would stumble to a cave in Italy and without any permit for an excavation they'd enter the cave (no actual excavation needed) and find an ancient Roman treasure cache worth of millions of dollars. My players aren't naive, so I'd like to have a decent explanation for them why they can just take the gold and go back home. Or could they? I don't know... Damn, I need to get back to D&D, this modern law stuff is too hard!
- If there would be a dungeon filled with traps and monsters, would you have the right to go there by yourself? Would your insurance cover any accidents?
- If something would attack you and you would kill it as self-defense, would you have to call the police?
- If you found some loot, could you keep it?
- If you would only do this (dungeon crawl) as your day-job, what would be legal profession? And how much would you pay taxes?
- Could you do this in another country too?
Summa summarum: How would classical D&D-crawlers fare in modern world, if such dungeons with monsters and hoards of gold would exist?
In my case the players would stumble to a cave in Italy and without any permit for an excavation they'd enter the cave (no actual excavation needed) and find an ancient Roman treasure cache worth of millions of dollars. My players aren't naive, so I'd like to have a decent explanation for them why they can just take the gold and go back home. Or could they? I don't know... Damn, I need to get back to D&D, this modern law stuff is too hard!