RangerWickett
Legend
I was watching my friends play Team Fortress 2, and an idea hit me. Medics have to charge an ally up with healing, and then he becomes Uber (i.e., invincible) for a few seconds.
When a sniper zooms in with his scope, his attack charges up for a few seconds, so you can one-shot someone if you aim long enough, even if it's not a head shot.
You can see a rocket coming, and if you're a Pyro, you can fire a puff of compressed air to deflect the missile.
So what if for some attacks you use them on your turn as a standard action, but they don't actually resolve until the start of your next turn? Make the effects very powerful, but give people an opportunity to dodge, interrupt you, or ready an action to reflect your spell?
Admittedly it would be a major rewrite of the game to implement this satisfactorily, but I'm thinking hypothetically, should I ever get off my butt and make my own '5th edition.' What do you think?
When a sniper zooms in with his scope, his attack charges up for a few seconds, so you can one-shot someone if you aim long enough, even if it's not a head shot.
You can see a rocket coming, and if you're a Pyro, you can fire a puff of compressed air to deflect the missile.
So what if for some attacks you use them on your turn as a standard action, but they don't actually resolve until the start of your next turn? Make the effects very powerful, but give people an opportunity to dodge, interrupt you, or ready an action to reflect your spell?
Admittedly it would be a major rewrite of the game to implement this satisfactorily, but I'm thinking hypothetically, should I ever get off my butt and make my own '5th edition.' What do you think?