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What If: The Greyhawk Wars Never Happened?
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<blockquote data-quote="haakon1" data-source="post: 4587234" data-attributes="member: 25619"><p>My campaign is somewhat similar to CSL's.</p><p></p><p>In the West, the destruction of the giants and the death of Lolth prevented the giants from launching a major invasion of Geoff and Sterich. These two lands, and Gran March, are loosely rules from Keoland, a center of good and learning in the West.</p><p></p><p>Bissel is at war, heavily invaded by Ket -- this is no more border bickering, but total war. Flush with funds of unknown origins (from guess who?), Ket has hired mercenaries from Perrenland and Ull.</p><p></p><p>On the other side, Gran March, the Knights of the Watch, and Velunese heavy cavalry have helped Bissel's powerful Border Companies stem the invasion. As Bissel is winning the war, Ket has become desparate, deploying orcs, goblinoids, giants, and even werewolves into Bissel to try to disrupt its political and social fabric.</p><p></p><p>Meanwhile, the Empire of Iuz fights the Wolf Nomads, harries the Rovers of the Barrens and the Vesve, and has crushed the Horned Society and the Knights of Shielding. The surviving Hierarchs of the Horned Society spin plots against their archenemy. The Bandit Kingdoms are as they ever were. Iuz's tenticles may now be reaching towards the distant, poor, backwater of Blackmoor . . . whatever could be of interest there.</p><p></p><p>Furyondy fights Iuz along the Veng and Whyestil Lake, while in the Vesve, Veluna and Highfolk are beginning to be hard pressed.</p><p></p><p>Turrock Mas? Who's that? Another petty warlord on the Wild Coast, perhaps, where things look pretty much like they did in the original gazeteer. Except that Hardby is an independent spice trading entrepot, an uneasy protectorate of Greyhawk.</p><p></p><p>Dyvers, the city of clockwork mechanisms, also rivals Greyhawk City.</p><p></p><p>Verbobonc's troubles surely are over since Prince Thrommel was rescued a decade ago . . . </p><p></p><p>In the South, the Holds of the Sea Princes have been rocked by civil war and slave revolts. Some say a shadowy Suloise group called the Scarlet Brotherhood is somehow involved. Trade with the isolate city of Cauldron is now nearly non-existant due to the anarchy on the Azure Sea.</p><p></p><p>Trade from the East -- Rel Astra -- is also blocked by sea. Some say a northern sea route is being tried, but for now, trade trickles through Ahlissa, or comes by magic from the gate between Rel Astra and Greyhawk. </p><p></p><p>After a decade of civil war, the Great Kingdom is divided, with the major powers being Rel Astra and Solnor Compact, the Iron League, the North Kingdom, and Ahlissa. Medegia is depopulated by the four horsemen of the apocalypse -- plague, pestilence, famine, and war. Almor and Rauxes similarly have disappeared into the dust bin of history.</p><p></p><p>That's about it. My campaign takes place in and around Bissel, for the most part.</p></blockquote><p></p>
[QUOTE="haakon1, post: 4587234, member: 25619"] My campaign is somewhat similar to CSL's. In the West, the destruction of the giants and the death of Lolth prevented the giants from launching a major invasion of Geoff and Sterich. These two lands, and Gran March, are loosely rules from Keoland, a center of good and learning in the West. Bissel is at war, heavily invaded by Ket -- this is no more border bickering, but total war. Flush with funds of unknown origins (from guess who?), Ket has hired mercenaries from Perrenland and Ull. On the other side, Gran March, the Knights of the Watch, and Velunese heavy cavalry have helped Bissel's powerful Border Companies stem the invasion. As Bissel is winning the war, Ket has become desparate, deploying orcs, goblinoids, giants, and even werewolves into Bissel to try to disrupt its political and social fabric. Meanwhile, the Empire of Iuz fights the Wolf Nomads, harries the Rovers of the Barrens and the Vesve, and has crushed the Horned Society and the Knights of Shielding. The surviving Hierarchs of the Horned Society spin plots against their archenemy. The Bandit Kingdoms are as they ever were. Iuz's tenticles may now be reaching towards the distant, poor, backwater of Blackmoor . . . whatever could be of interest there. Furyondy fights Iuz along the Veng and Whyestil Lake, while in the Vesve, Veluna and Highfolk are beginning to be hard pressed. Turrock Mas? Who's that? Another petty warlord on the Wild Coast, perhaps, where things look pretty much like they did in the original gazeteer. Except that Hardby is an independent spice trading entrepot, an uneasy protectorate of Greyhawk. Dyvers, the city of clockwork mechanisms, also rivals Greyhawk City. Verbobonc's troubles surely are over since Prince Thrommel was rescued a decade ago . . . In the South, the Holds of the Sea Princes have been rocked by civil war and slave revolts. Some say a shadowy Suloise group called the Scarlet Brotherhood is somehow involved. Trade with the isolate city of Cauldron is now nearly non-existant due to the anarchy on the Azure Sea. Trade from the East -- Rel Astra -- is also blocked by sea. Some say a northern sea route is being tried, but for now, trade trickles through Ahlissa, or comes by magic from the gate between Rel Astra and Greyhawk. After a decade of civil war, the Great Kingdom is divided, with the major powers being Rel Astra and Solnor Compact, the Iron League, the North Kingdom, and Ahlissa. Medegia is depopulated by the four horsemen of the apocalypse -- plague, pestilence, famine, and war. Almor and Rauxes similarly have disappeared into the dust bin of history. That's about it. My campaign takes place in and around Bissel, for the most part. [/QUOTE]
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