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General Tabletop Discussion
*Dungeons & Dragons
What If the players lost every adventure path so far in the realms?
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<blockquote data-quote="Eltab" data-source="post: 7104731" data-attributes="member: 6803337"><p>Tiamat (finally) moves in to The Nation Formerly Known As Unther.</p><p>Bahamut becomes a really big deal in FR</p><p>The Elemental Cult of Fire feels a pull towards Calimshan. </p><p>The Elemental Cult of Water moves just offshore from Neverwinter. </p><p>The Elemental Cult of Earth gets itself into a long war with the Dwarves, led by Gauntlegrym (which becomes a lost city again). Orcs show up to clobber both and revenge Many-Arrows.</p><p>The Elemental Cult of Air just kind of blows away but reappears in a mostly-random manner, here and there.</p><p>Large parts of Faerun bear a distinct resemblance to <em>Twilight 2000: The <span style="font-size: 9px">-insert region here-</span> Front</em></p><p>Demon Lords set up power bases in Faerun but primarily want to fight over power in the Abyss.</p><p>Eltab decides to knock a few of the aforesaid demon lords while they aren't looking. He wants to re-establish the Empire of Narfell, under himself.</p><p>Red Wizards of Thay, under dire necessity, take the existing techniques for controlling Outsiders and establish a new School of Magic out of it.</p><p>The Gods of Mulhorand show up in physical form to protect the land and their people.</p><p></p><p>Faerun becomes a Points of Light setting in a manner that the Spellplague could not really accomplish. Except that, unlike Nerath, Evil is clearly on the march against any holdouts for Good.</p></blockquote><p></p>
[QUOTE="Eltab, post: 7104731, member: 6803337"] Tiamat (finally) moves in to The Nation Formerly Known As Unther. Bahamut becomes a really big deal in FR The Elemental Cult of Fire feels a pull towards Calimshan. The Elemental Cult of Water moves just offshore from Neverwinter. The Elemental Cult of Earth gets itself into a long war with the Dwarves, led by Gauntlegrym (which becomes a lost city again). Orcs show up to clobber both and revenge Many-Arrows. The Elemental Cult of Air just kind of blows away but reappears in a mostly-random manner, here and there. Large parts of Faerun bear a distinct resemblance to [I]Twilight 2000: The [SIZE=1]-insert region here-[/SIZE] Front[/I] Demon Lords set up power bases in Faerun but primarily want to fight over power in the Abyss. Eltab decides to knock a few of the aforesaid demon lords while they aren't looking. He wants to re-establish the Empire of Narfell, under himself. Red Wizards of Thay, under dire necessity, take the existing techniques for controlling Outsiders and establish a new School of Magic out of it. The Gods of Mulhorand show up in physical form to protect the land and their people. Faerun becomes a Points of Light setting in a manner that the Spellplague could not really accomplish. Except that, unlike Nerath, Evil is clearly on the march against any holdouts for Good. [/QUOTE]
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What If the players lost every adventure path so far in the realms?
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