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What If the players lost every adventure path so far in the realms?
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<blockquote data-quote="PieAndDragon" data-source="post: 7107103" data-attributes="member: 18108"><p>Much depends on what the DM and players would find fun. Easy (boring) options are an apocalypse or powerful NPCs defeating the threats instead. </p><p></p><p>The Realms is a resilient world, surviving events on this scale such as the Time of Troubles, Bhaalspawn, the Spellplague, Netheril etc etc.....</p><p>I would look at the possibilities, then weave a narrative that creates conflicts to solve and describe it in a few sentences.</p><p></p><p><strong>Tiamat.</strong> Consider: mass devastation with dragonflights from across the realms; a new dragon empire in the North; Tiamat ruling Unther and at war with Mulhorand; taking inspiration from the dragon-armies of DragonLance. Also metallic dragons would oppose her, guided by Bahamut or a Realms deity such as Torm or Helm.</p><p><strong>Elemental Princes of Evil.</strong> The princes don't cooperate, focusing on destruction. Plots include: All four Princes enter the world and ravage the lands around; All four Princes and cults ravage the world from a different Realms nexusa of elemental power; one Prince emerges victorious, then lured to a nexus by a cult, who try to bring elemental armies and energy through a rift; the Princes all arrive but are controlled somehow by a mysterious group attempting to summon the Elder Elemental Eye.</p><p><strong>Demon Lords.</strong> Prone to destruction and infighting. Options are: Demonic hordes ravage the world from the underdark; underdark refugees flood the surface, telling of brutal wars below among rival demon lords; Main instigator Gromph Baenre had an actual plan, maybe a way to defeat the demon lords and become one himself; the drow guide the fury of the demons against a target such as Evermeet, the Silver Marches or Thay; a lone demon lord emerges victorious at the head of a demon army, maybe allying with another threat.</p><p><strong>Strahd.</strong> Few ties to Realmslore, but give him a minor role: Dreams of Strahd haunt part of the Realms, luring people to his domain; Barovia manifests in a part of the Realms (Moonshae Isles, Cormyr, Dales or more isolated), borders guarded by mysterious mists; a vampire cult tied to Barovia forms, allied to another threat; the key to defeating another threat was taken into Barovia by an adventurer.</p><p><strong>The Giants.</strong> The giants are re-establishing the order in the Ordnung (plus some destruction): The giants war among themselves and others around for dominance; Iymrith the blue dragon steals the Wyrmskull Throne, a race of giants rising to replace the storm giants at the top; Imyrith rules the giants from the Wyrmskull Throne; Jarl Storvald finds the <em>ring of winter</em>, puts the frost giants top of the Ordnung and starts the Age of Everlasting Ice.</p><p></p><p>I would tie campaign events into realmslore, starting the Second Age of Dawn to mirror the first, dragons vs giants. <strong>Tiamat</strong> would rule a draconic empire in the North. Enhanced frost giants would head <strong>the Giants'</strong> Ordnung, Jarl Storvald on the Wyrmskull Throne causing a new Ice Age with the ring of winter. My main conflict would be a war between giants and dragons. </p><p>The <strong>Demon Lords</strong> would be left as a distant threat, warring below but underdark refugees bringing news to the surface. One <strong>Prince of Elemental Evil</strong> emerges victorious but controlled by an elemental cult of a genie from Calimshan. The cult plays the long game, allying with the giants against the dragons, hoping to ascend to power via a new rift at a elemental nexus (probably efreeti controlling Imix at a volcano). Lastly <strong>Strahd</strong> would influence Waterdeep, with tales of dreams and vampires there. I'd consider a frost giant vampire at the Jarl's court too!</p></blockquote><p></p>
[QUOTE="PieAndDragon, post: 7107103, member: 18108"] Much depends on what the DM and players would find fun. Easy (boring) options are an apocalypse or powerful NPCs defeating the threats instead. The Realms is a resilient world, surviving events on this scale such as the Time of Troubles, Bhaalspawn, the Spellplague, Netheril etc etc..... I would look at the possibilities, then weave a narrative that creates conflicts to solve and describe it in a few sentences. [B]Tiamat.[/B] Consider: mass devastation with dragonflights from across the realms; a new dragon empire in the North; Tiamat ruling Unther and at war with Mulhorand; taking inspiration from the dragon-armies of DragonLance. Also metallic dragons would oppose her, guided by Bahamut or a Realms deity such as Torm or Helm. [B]Elemental Princes of Evil.[/B] The princes don't cooperate, focusing on destruction. Plots include: All four Princes enter the world and ravage the lands around; All four Princes and cults ravage the world from a different Realms nexusa of elemental power; one Prince emerges victorious, then lured to a nexus by a cult, who try to bring elemental armies and energy through a rift; the Princes all arrive but are controlled somehow by a mysterious group attempting to summon the Elder Elemental Eye. [B]Demon Lords.[/B] Prone to destruction and infighting. Options are: Demonic hordes ravage the world from the underdark; underdark refugees flood the surface, telling of brutal wars below among rival demon lords; Main instigator Gromph Baenre had an actual plan, maybe a way to defeat the demon lords and become one himself; the drow guide the fury of the demons against a target such as Evermeet, the Silver Marches or Thay; a lone demon lord emerges victorious at the head of a demon army, maybe allying with another threat. [B]Strahd.[/B] Few ties to Realmslore, but give him a minor role: Dreams of Strahd haunt part of the Realms, luring people to his domain; Barovia manifests in a part of the Realms (Moonshae Isles, Cormyr, Dales or more isolated), borders guarded by mysterious mists; a vampire cult tied to Barovia forms, allied to another threat; the key to defeating another threat was taken into Barovia by an adventurer. [B]The Giants.[/B] The giants are re-establishing the order in the Ordnung (plus some destruction): The giants war among themselves and others around for dominance; Iymrith the blue dragon steals the Wyrmskull Throne, a race of giants rising to replace the storm giants at the top; Imyrith rules the giants from the Wyrmskull Throne; Jarl Storvald finds the [I]ring of winter[/I], puts the frost giants top of the Ordnung and starts the Age of Everlasting Ice. I would tie campaign events into realmslore, starting the Second Age of Dawn to mirror the first, dragons vs giants. [B]Tiamat[/B] would rule a draconic empire in the North. Enhanced frost giants would head [B]the Giants'[/B] Ordnung, Jarl Storvald on the Wyrmskull Throne causing a new Ice Age with the ring of winter. My main conflict would be a war between giants and dragons. The [B]Demon Lords[/B] would be left as a distant threat, warring below but underdark refugees bringing news to the surface. One [B]Prince of Elemental Evil[/B] emerges victorious but controlled by an elemental cult of a genie from Calimshan. The cult plays the long game, allying with the giants against the dragons, hoping to ascend to power via a new rift at a elemental nexus (probably efreeti controlling Imix at a volcano). Lastly [B]Strahd[/B] would influence Waterdeep, with tales of dreams and vampires there. I'd consider a frost giant vampire at the Jarl's court too! [/QUOTE]
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