What if your player wanted to make a bet?

  • Thread starter Thread starter Ry
  • Start date Start date
Nope. He'd have better luck trying to intimidate the enemy. If he wanted to get his troops back up, he'd probably need a Diplomacy roll for lack of anything better. Even then, no mass heal that would be equivilant to a decently high spell. However, if he did a good job of role playing I'd probably handwave any roll and have the men stand with him instead of fleeing.

On further thought, I'd let him also try to intimidate his men with eather fear of himself or of what their families, countrymen, or gods might think of them if they give up. Still no mass heal.

The only way I might allow the mass heal is as a miracle. If it was time for divine intervention, appropriate to the game, and the players had earned it though effort or good RPing, then I might allow it, and it would be seen pretty much as that, a miracle.
 
Last edited:

log in or register to remove this ad

The specific situation is a bit off, so not that, but in previous games we'd do similar stuff. No gambling with the DM, but ask for almost any off the wall thing and there was a chance of success.

It was a lot of fun in Shadowrun, where the die kept adding up. Funniest one was a player that wanted to make an impossible jump, so I told him "okay, roll a 24" on d6's, but he only got a 22
 

Remove ads

Top