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What If Your World Only Had 10 Monsters?

I'll do my list in a bit, bit this is a really intriguing idea. I've always wished that D&D monsters had a bit more depth, and if I limited the varieties I'd have time to add more depth to what was there. For intelligent monsters this would come in the form of a variety of cultures, politics, and history. For the unintelligent monsters it would come in the an expanded version of the "Ecology of ... " articles.
 

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This is pretty interesting, I usually try to limit the monsters in the campaigns I run so that it avoids the "kitchen sink" feeling. I also prefer to run E6 for 3.5/Pathfinder, which tends to limit the monsters anyway. I like the 10 monsters list to build a theme.

Greek Adventures
  1. Manticore
  2. Minotaur
  3. Hydra
  4. Sphinx
  5. Centaur
  6. Medusa
  7. Harpy
  8. Basilisk
  9. Kraken
  10. Titan/Modified Giant

Sewer Rates Adventures (clean out the sewers of monsters and the like)
  1. Halfling
  2. Dwarf
  3. Kobold
  4. Goblin
  5. Gnome
  6. Ooze, Gray
  7. Ooze, Black Pudding
  8. Mite
  9. Darkmantle
  10. Choker
 

I'll do my list in a bit, bit this is a really intriguing idea. I've always wished that D&D monsters had a bit more depth, and if I limited the varieties I'd have time to add more depth to what was there. For intelligent monsters this would come in the form of a variety of cultures, politics, and history. For the unintelligent monsters it would come in the an expanded version of the "Ecology of ... " articles.

The glut of monsters is one thing I dislike about DnD, in partciular the colour coded dragons and ever-mutating elfs and giants.

Classes, Skill and 3e templates mean that a single race or monster can be altered to fit most niche on the basis of either culture OR individual uniqueness without needing to have yet another sub race or yet another monster to do the job...
 

This is off the top of my head without going through the MM, Green Ronin's Advanced Bestiary, or Silverthorne/Goodman Games's Book of Templates

1. Orc
2. Lizardman
3. Ogre
4. Dragon (Red)
5. Ghost Template
6. Skeleton Template
7. Spirit Template (spirit creatures that are not "ghosts")
8. Zombie Template
9. Some kind of Demon or a Devil
10. Some kind of Fey or a Dryad
 
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The glut of monsters is one thing I dislike about DnD, in partciular the colour coded dragons and ever-mutating elfs and giants.

Classes, Skill and 3e templates mean that a single race or monster can be altered to fit most niche on the basis of either culture OR individual uniqueness without needing to have yet another sub race or yet another monster to do the job...

I agree, who decided that elves get to have every possible combination of abilities, stats, and magical prowess anyway? Why are they always so special? What about Orcs- they're cool enough.

Orc Desert/Dune Adventures
  1. Orcs- because... it's about Orcs
  2. Goblins- suck it Halflings
  3. Hobgoblins- smarter, less strong Orcs
  4. Elves- he who controls the cinnamon controls the world
  5. Dwarves- I like Dune, they are the Sardaukar
  6. Dust Diggers- Pathfinder has them, basically the Sarlaac
  7. Death Worm- (PF Bestiary 2)I like Dune and Orc Fremen are cool.
  8. Purple Worm- for when you have wormsign the likes of which even God has never seen
  9. Hellcat- (PF Bestiary 2)- terrifying predator in the daytime
  10. Dragon-because the game isn't the same without them

I really want to run this now.
 

My brainstorming list....

1. Elf
2. Centaur
3. Goblin
4. Frost Giant
5. Lizardfolk
6. Red (Fire) Dragon
7. Basilisk
8. Vampire
9. Stone Golem
10. Mummy
 

Wow. I know roleplayers are contrarians, but may I remind you, gentle friends: the OP specified 10 monsters *other than* humans and natural animals. I get it, the heroes will fight humans, but they don't count against the 10, do they? It's not like you'll have to include any familiars on the list, or summoned critters from spells.

Then again, I thought the OP meant 10 unique monsters in the setting. In the way Greek Myth has the Nemian Lion and Medusa, as opposed to Nemian Lions and medusae (plural), I thought. Maybe they'd be buffed with templates (like the Jotunblood from Advanced Bestiary for giants), but they'd be unique.


If so:

1) Advanced Hydra: Unkillable, size huge+, lots of heads.
2) Sphinx: an oracle speaking in riddles, social encounter than can turn ugly
3) The Vampire: castle, crypt, brides, etc, but he's the focus enemy not a backdrop set peice
4) The Wolf Man: singular.
5) The Genie: Wishmaster efreet, careful what you wish for
6) The Medusa: island on the river styx, maybe a coven of hags or old women spellcasters are wandering about? I suppose Charon would be there, but he's not really a "monster" per se.
7) Sea Serpent/kraken: it's coming, only the mcguffin can stop it
8) The Unicorn: powerful healing, very elusive
9) Lolth, the Spider Queen: big spider+lady+spellcaster
10) The Dragon Smaug (though the Hydra kind of fits this role)
 


What sorts of worlds could you create if you took all the fantastic monsters out of the game and allowed only humans, animals that live right now, and ten singular varieties of monster..."

Given that I do not run humanocentric campaigns and tend to include undersea elements and hags in most of my plots, it might be interesting to narrow it down to the following choices. Most of the choices would be available for players, as well.

Human: NPC use only

1. Sea elf: a touch of the fey for the adventure

2. Locathah: In my games locathah are hermaphroditic and are placed into a caste system based on the colors they develop as they mature.

3. Merfolk: a classic; the "core race" of the campaign

4. "Awakened": since we acknowledged flora and fauna, I would add the means by which animals and some plant-life could attain sentience and be used as PCs and NPCs

5. Lycanthrope, wereshark: Though technically not a race, this would add the element of lycanthropy. As well as adding the means to explore the mysterious and hazardous world above the surface of the sea.

6. Shellycoat (aquatic greenhag): If I had to narrow it down to one hag, then the shellycoat, as I envision her, seems to fit the bill.

7. Aboleth: an element of the pseudonatural for the adventure.

8. Lacedon: an element of the undead for the game. Rules for advancement a la Libris Mortis would apply.

9. Merrow: sea ogres

10. Scrag: sea trolls

From these beasties one could also derive half-elves, garibaldi (a human/locathah crossbreed of my own design), sea hags (a shellycoat-merrow hybrid in my games), shoal hags (a shellycoat-scrag hybrid in my games) opinaku (similar to sea kin, the offspring of human weresharks and sea elves, in my games), skum (creation of the aboleth), half-merrow, and half-scrag.
 

Humans top my list. They're absolutely the best monsters for a game ever. Take a look at Game of Thrones for a fictional example. Or just browse through a history book for a real-world example.

Actual monsters include:
Orcs
Zombies
Vampires
Goblins
Wights
Hill Giants
Stirge
Gelatinous Cubes
Giant Spiders
 

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