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What innovative elements from Baldur's Gate 3 would you like to see implimented in 2024 D&D?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9089511" data-attributes="member: 7040132"><p>After playing 4E for the full edition, alongside my experience with video games, I recognize that I do not want mundane "1x per encounter/short rest" weapon abilities, that have no reasonable narrative reason to have a limit, in the D&D TTRPG. It's fine for a video game like BG3 to allow a generic weapon give a small special attack once per short rest, but it makes no sense for a story-based TTRPG. At least with a Fighter's Superiority Dice, it represents a larger pool of effort that dwindles when used, and that pool is what recovers on a short rest.</p><p></p><p>But being able to use a Mace to hit with a "Concussive Smash" only once, ever, until I take an official short rest; and also being able to swap to use a Battle Axe to "Cleave" only once, ever, until I take that same official short rest, how does that limitation make sense? Why can't I do it at will, or once per opponent, at least? </p><p></p><p>I'm not saying it couldn't be balanced in design, but for me, the limitations need to withstand the light scrutiny of verisimilitude.</p><p></p><p>Note that I don't have the same problem if it were a magical limitation, and I don't have the same problem if it were at-will like Weapon Mastery abilities.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9089511, member: 7040132"] After playing 4E for the full edition, alongside my experience with video games, I recognize that I do not want mundane "1x per encounter/short rest" weapon abilities, that have no reasonable narrative reason to have a limit, in the D&D TTRPG. It's fine for a video game like BG3 to allow a generic weapon give a small special attack once per short rest, but it makes no sense for a story-based TTRPG. At least with a Fighter's Superiority Dice, it represents a larger pool of effort that dwindles when used, and that pool is what recovers on a short rest. But being able to use a Mace to hit with a "Concussive Smash" only once, ever, until I take an official short rest; and also being able to swap to use a Battle Axe to "Cleave" only once, ever, until I take that same official short rest, how does that limitation make sense? Why can't I do it at will, or once per opponent, at least? I'm not saying it couldn't be balanced in design, but for me, the limitations need to withstand the light scrutiny of verisimilitude. Note that I don't have the same problem if it were a magical limitation, and I don't have the same problem if it were at-will like Weapon Mastery abilities. [/QUOTE]
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What innovative elements from Baldur's Gate 3 would you like to see implimented in 2024 D&D?
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