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General Tabletop Discussion
*Dungeons & Dragons
What innovative elements from Baldur's Gate 3 would you like to see implimented in 2024 D&D?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9090002" data-attributes="member: 7040132"><p>You said "Bring <strong>back</strong> per encounter design, and you can only do a mastery move once. You get it back when the encounter ends, or whatever." </p><p></p><p>To me, that means bringing something <strong>back</strong> that used to be a thing. To me, that is a reference to 4E Encounter Power design, and I absolutely addressed that when I say I don't want to go back to Encounter Power design. If you didn't mean to go back to 4E Encounter power design, that clears that up. </p><p></p><p>Sure, I expanded on the complaint a bit and used Come and Get it as an example of a 4E "narrative" Encounter power that I don't like, but that was an honest response to what I thought you were saying. Specifically, I prefer having an in-world reason for recharging an ability, not a recharge "just because." Commonly, recharges are rest-based, which is fine to me. Encounter Power design, outside of "rests" is narrative design that I generally don't like. </p><p></p><p>The thread is about adding BG3 elements to the TTRPG, and I don't like when a very specific single mundane ability is limited for no in-world reason. A "stamina pool/energy reserve" to track exertion is fine, which is why I'm fine with Superiority Dice. The Battle Master's Superiority Dice are literally already in the TTRPG <em>and</em> are in BG3 too! And they are not going away. That is not even controversial. I have no idea how you can think that is a non-starter for the game. Or do you mean it is a non-starter for you?</p><p></p><p>And finally, Weapon Mastery abilities are totally going into the new books, at-will, and no they are not these amazingly advanced special abilities that take huge amounts of effort or break the game. They are cantrip-level power. You're right that it is not controversial. With the exception of some complaints like with Flex, they are pretty popular. You don't have to "believe it" but they'll be there.</p><p></p><p>Are you talking about something else? Otherwise, that entire last post made no sense to me.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9090002, member: 7040132"] You said "Bring [B]back[/B] per encounter design, and you can only do a mastery move once. You get it back when the encounter ends, or whatever." To me, that means bringing something [B]back[/B] that used to be a thing. To me, that is a reference to 4E Encounter Power design, and I absolutely addressed that when I say I don't want to go back to Encounter Power design. If you didn't mean to go back to 4E Encounter power design, that clears that up. Sure, I expanded on the complaint a bit and used Come and Get it as an example of a 4E "narrative" Encounter power that I don't like, but that was an honest response to what I thought you were saying. Specifically, I prefer having an in-world reason for recharging an ability, not a recharge "just because." Commonly, recharges are rest-based, which is fine to me. Encounter Power design, outside of "rests" is narrative design that I generally don't like. The thread is about adding BG3 elements to the TTRPG, and I don't like when a very specific single mundane ability is limited for no in-world reason. A "stamina pool/energy reserve" to track exertion is fine, which is why I'm fine with Superiority Dice. The Battle Master's Superiority Dice are literally already in the TTRPG [I]and[/I] are in BG3 too! And they are not going away. That is not even controversial. I have no idea how you can think that is a non-starter for the game. Or do you mean it is a non-starter for you? And finally, Weapon Mastery abilities are totally going into the new books, at-will, and no they are not these amazingly advanced special abilities that take huge amounts of effort or break the game. They are cantrip-level power. You're right that it is not controversial. With the exception of some complaints like with Flex, they are pretty popular. You don't have to "believe it" but they'll be there. Are you talking about something else? Otherwise, that entire last post made no sense to me. [/QUOTE]
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What innovative elements from Baldur's Gate 3 would you like to see implimented in 2024 D&D?
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