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What innovative elements from Baldur's Gate 3 would you like to see implimented in 2024 D&D?
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9106075" data-attributes="member: 7040132"><p>A video game is the best place for such RPG content (as opposed to a TTRPG product) because it can be a personal experience that doesn't require in-person interaction with other human players. Obviously there is a market for a game like this, and social media and sales is proving this. That said, it is one product and it does a good job delivering what it does, which is a a mature-themed, vulgarity-ridden, raw fantasy story with characters that are instinctually motivated by their worldly desires. With themes of violence, corruption, and temptation, it's appropriate, in my opinion. Sexuality is a primal driver of the human condition, and the fact that it gets ignored a lot of the time can make it seem sanitized and shallow. I like the occasional game where it is included. But not all the time. I'm not interested in sexuality in Zelda or Mario games, for instance.</p><p></p><p>Adult, sentient, consent is what matters in a fantasy world that has scores of different species that are sexually compatible. A wild animal cannot consent and is off limits. However, a sentient, adult, half-elf, wildshaping druid who engages in love, romance, and sex within their society of fellow wildshapers in a fantasy world with lots of mixed species (half-elves are the most popular race in BG3) isn't immoral. It can be really weird or uncomfortable for some players because it is so foreign, and they don't have to like it. It's also not immoral to dislike that stuff. The line is crossed when people are attacked for their preferences (when they are not immoral).</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9106075, member: 7040132"] A video game is the best place for such RPG content (as opposed to a TTRPG product) because it can be a personal experience that doesn't require in-person interaction with other human players. Obviously there is a market for a game like this, and social media and sales is proving this. That said, it is one product and it does a good job delivering what it does, which is a a mature-themed, vulgarity-ridden, raw fantasy story with characters that are instinctually motivated by their worldly desires. With themes of violence, corruption, and temptation, it's appropriate, in my opinion. Sexuality is a primal driver of the human condition, and the fact that it gets ignored a lot of the time can make it seem sanitized and shallow. I like the occasional game where it is included. But not all the time. I'm not interested in sexuality in Zelda or Mario games, for instance. Adult, sentient, consent is what matters in a fantasy world that has scores of different species that are sexually compatible. A wild animal cannot consent and is off limits. However, a sentient, adult, half-elf, wildshaping druid who engages in love, romance, and sex within their society of fellow wildshapers in a fantasy world with lots of mixed species (half-elves are the most popular race in BG3) isn't immoral. It can be really weird or uncomfortable for some players because it is so foreign, and they don't have to like it. It's also not immoral to dislike that stuff. The line is crossed when people are attacked for their preferences (when they are not immoral). [/QUOTE]
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What innovative elements from Baldur's Gate 3 would you like to see implimented in 2024 D&D?
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