Ancalagon
Dusty Dragon
Hello
This is a side branch from the thread D&D 5E - The semantics of the spell Sending and I didn't want to derail it, so here we are!
in this thread, @Maxperson said
"A long rest is ruined by 1 hour of walking, any fighting, any spellcasting, or other similar strenuous activity."
I asked: "Do you mean "ruined by one hour of the following: walking, fighting, spellcasting..." or "ruined by one hour of walking OR any fighting, any spellcasting....""
and he replied it was the second.
Now I am sure that I had seen ruling that the first interpretation was correct. This is rather important, because it has a huge impact on how hazardeous it is to take a long rest. The rule states:
"If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, Fighting, casting Spells, or similar Adventuring activity—the characters must begin the rest again to gain any benefit from it."
note the use of the word "a PERIOD of" . From my reading of the rule, it seems clear that a scare with a couple of stirges during the night will not ruin the long rest.
I'm sort of feeling... torn here. On one hand, ONE HOUR of fighting is one heck of a big interruption. Interrupting a long rest is almost impossible! On the other hand, if any fighting interrupts a long rest, then interrupting a long rest becomes extremely trivial, and this has a major impact on how long rests are taken in the field, so to speak.
This is a side branch from the thread D&D 5E - The semantics of the spell Sending and I didn't want to derail it, so here we are!
in this thread, @Maxperson said
"A long rest is ruined by 1 hour of walking, any fighting, any spellcasting, or other similar strenuous activity."
I asked: "Do you mean "ruined by one hour of the following: walking, fighting, spellcasting..." or "ruined by one hour of walking OR any fighting, any spellcasting....""
and he replied it was the second.
Now I am sure that I had seen ruling that the first interpretation was correct. This is rather important, because it has a huge impact on how hazardeous it is to take a long rest. The rule states:
"If the rest is interrupted by a period of strenuous activity—at least 1 hour of walking, Fighting, casting Spells, or similar Adventuring activity—the characters must begin the rest again to gain any benefit from it."
note the use of the word "a PERIOD of" . From my reading of the rule, it seems clear that a scare with a couple of stirges during the night will not ruin the long rest.
I'm sort of feeling... torn here. On one hand, ONE HOUR of fighting is one heck of a big interruption. Interrupting a long rest is almost impossible! On the other hand, if any fighting interrupts a long rest, then interrupting a long rest becomes extremely trivial, and this has a major impact on how long rests are taken in the field, so to speak.