JRRNeiklot
First Post
One rule I hope to see: If you can't SPELL rogue, you can't play one.
One rule I hope to see: If you can't SPELL rogue, you can't play one.
I may have already posted this but I can't recall and can't be bothered looking back through all the posts but... I think everyone is confusing player problems with class problems.
I played thieves the vast majority of time I ever played AD&D and that was over many years with many, many groups. My character was always a miscreant and a troublemaker who often got the party into trouble at bars and taverns for his pick-pocketing or swindling, but he never stole from his brothers-in-arms; he wouldn't dare risk losing the people who would jump into the fray to save his sorry arse when he got caught with his hands in the Lord Regent's pockets...
Point being is that my thieves were a valuable member of the party and a beloved character by all, not a game-destroying nuisance that had everyone at the table asking me to leave. The amount of times his hidden hair-pin lock picks or belt-buckle knife or bag of caltrops or blinding powder or sleep darts or knife-in-the-back (of an enemy) or trap-finding/disabling or climbing saved the day, in addition to the ROGUISH way in which I played him, made him an enjoyable and fun character for EVERYONE at the table.
A dick player is a dick player, no matter what class they play.
True enough, but can you agree the Thief was generally the class preferred by such players because its kind of geared toward them?
dick players don't have a preference in class, only play-style.
It happened even less than that for us, because I believe the exact wording was "the enemy has to be unaware of your presence" or at least, I think that was the wording in 2e.IIRC, a thief in AD&D only gets backstab damage when actually striking from behind with surprise, not just with surprise.
In the games I ran, that only happened in one encounter out of 3 or 4, and then usually only once.