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What is a Short Rest vs a Long Rest?
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<blockquote data-quote="Flamestrike" data-source="post: 8212417" data-attributes="member: 6788736"><p>It was a graze then. The rogue intentionally pulled his blow so as to not actually harm or accidentally kill the PC clipping an artery or an organ.</p><p></p><p>4 HP (out of 9) isnt even the bloodied condition in earlier editions (so it wouldnt even show as a wound). He still has over half his HP remaining.</p><p></p><p>If you wanted the rogue to actually hit the PC with any level of force, it should have reduced him to zero HP (unable to do anything but watch himself bleed out, in stunned silence) and dying.</p><p></p><p>HP represent (expressly - RAW) luck, resolve, health, and the will to live. They're also implicitly a reflection of experience (gained via advancing in level via XP) at avoiding harm that are gained at a higher rate by people skilled in combat (dodging, evading and parrying blows, and using shields and armor to turn hits into misses) such as fighters and other martials.</p><p></p><p>A 20th level fighter that takes 30 damage from a Frost giants axe, leaps out off the way at the last second, the blade narrowly missing him and jarring the ground where he was standing only a second before.</p><p></p><p>A 1st level fighter that takes the exact same damage, lacks that level of skill and luck at evading blows, and is instead cut in half.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8212417, member: 6788736"] It was a graze then. The rogue intentionally pulled his blow so as to not actually harm or accidentally kill the PC clipping an artery or an organ. 4 HP (out of 9) isnt even the bloodied condition in earlier editions (so it wouldnt even show as a wound). He still has over half his HP remaining. If you wanted the rogue to actually hit the PC with any level of force, it should have reduced him to zero HP (unable to do anything but watch himself bleed out, in stunned silence) and dying. HP represent (expressly - RAW) luck, resolve, health, and the will to live. They're also implicitly a reflection of experience (gained via advancing in level via XP) at avoiding harm that are gained at a higher rate by people skilled in combat (dodging, evading and parrying blows, and using shields and armor to turn hits into misses) such as fighters and other martials. A 20th level fighter that takes 30 damage from a Frost giants axe, leaps out off the way at the last second, the blade narrowly missing him and jarring the ground where he was standing only a second before. A 1st level fighter that takes the exact same damage, lacks that level of skill and luck at evading blows, and is instead cut in half. [/QUOTE]
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What is a Short Rest vs a Long Rest?
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