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What is a Short Rest vs a Long Rest?
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<blockquote data-quote="Oofta" data-source="post: 8213228" data-attributes="member: 6801845"><p>I use the alternate rules for short and long rest in my game, a short rest is overnight and a long rest is a week or more. That just makes more sense to me both from a pacing perspective and a recovery perspective. </p><p></p><p>Adventurers are kind of like professional athletes pushing themselves to their maximum, they need time to recuperate. I also assume some magical innate healing (not that the PCs realize it's magical); people in a world of magic have evolved some minor healing capability. I think of it as action movie hero healing.</p><p></p><p>But it still takes a while to really recover from all those minor wounds, strains and bruises that result in HP loss.</p><p></p><p>Primarily though, short and long rests are about pacing and balance. I found that when I used the standard rules if I wanted to get enough encounters in to balance out the classes and not have a 5 minute work day, everything had to be an over the top emergency like the TV show "24". </p><p></p><p>So I went to the alternate rules because I want to emulate something like The Dresden Files books, where everything is going fine and then it all goes boom for a few days. From a narrative approach it works better for me.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8213228, member: 6801845"] I use the alternate rules for short and long rest in my game, a short rest is overnight and a long rest is a week or more. That just makes more sense to me both from a pacing perspective and a recovery perspective. Adventurers are kind of like professional athletes pushing themselves to their maximum, they need time to recuperate. I also assume some magical innate healing (not that the PCs realize it's magical); people in a world of magic have evolved some minor healing capability. I think of it as action movie hero healing. But it still takes a while to really recover from all those minor wounds, strains and bruises that result in HP loss. Primarily though, short and long rests are about pacing and balance. I found that when I used the standard rules if I wanted to get enough encounters in to balance out the classes and not have a 5 minute work day, everything had to be an over the top emergency like the TV show "24". So I went to the alternate rules because I want to emulate something like The Dresden Files books, where everything is going fine and then it all goes boom for a few days. From a narrative approach it works better for me. [/QUOTE]
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What is a Short Rest vs a Long Rest?
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