jester47
First Post
I think the most solid argument against role playing games in general is that they are based on the very powerful psychological tool known "simply" as roleplaying.
Roleplaying is used in therepy. The Dictionary of Terms & Terminology of Psychology gives this definition:
Teaching people to behave in a certain way by encouraging them to pretend that they are in a particular situation. This helps people acquire complex behaviors in an efficient way. Also see behavior rehearsal
Behavior rehearsal: A behavior therapy technique in which a client practices new behavior in the consulting room, often aided by demonstrations and role-play by the therapist.
Now then you combine this with game theory.
At this point you may be saying "ok Aaron, I see the point about role playing but games (with dice and such) are not really game theory."
Here is a description of game theory I found at whatis.techtarget.com:
"Game-theory research involves studies of the interactions among people or groups of people. Because people make use of an ever-increasing number and variety of technologies to achieve desired ends, game theory can be indirectly applied in practical pursuits such as engineering, information technology, and computer science. "
"So-called games can range from simple personal or small group encounters or problems to major confrontations between corporations or superpowers. One of the principal aims of game theory is to determine the optimum strategy for dealing with a given situation or confrontation. This can involve such goals as maximizing one's gains, maximizing the probability that a specific goal can be reached, minimizing one's risks or losses, or inflicting the greatest possible damage on adversaries."
You min/maxers are closer to the truth than you think! However one sentence does seem to stick out in this quote: "One of the principal aims of game theory is to determine the optimum strategy for dealing with a given situation or confrontation."
In essence the game portion of the roleplaying game is a mathematical system set up to mimic these interactions in the proposed world. Thats why trying to figure out an economic system that seems real for a medieval fantasy world is so hard. We have our best and brightest trying to figure out how the real world works. It will be some time before we can get somthing that really feels realistic in a game.
Now you have a situation where both of these very powerful tools are being used as an entertainment medium. In essence you are tapping into somthing that is not fully understood. The psychology and the game go hand in hand. You are working on a level of your mind that is built for conditioning your behevior. Oddly I think this is why is scares some people so much, and why everquest and other MMOLRPGs are getting so much attention. Essentialy this very scary thing has been further combined with the other scary thing in our society: Television. (ever see one of these things without its back cover? Talk about creepy looking...)
I think the reason that D&D recieves so much flack from the christian right is not because it has demons or promotes witchcraft, but rather it is seen as a competitor. Most of the versions of christianity that have a problem with D&D are very into how people behave. The part of the mind that conditions behavior is thier territory. They know what they are putting into it because they are useing a formula that they are very familiar with. Anything that vies for this area of the mind is considered the tool of the enemy of their favorite formula. Similar patterns can be seen in groups that want to control human behevior the world over. And I think that is why the Bhuddists are popular among the people that don't want thier behevior controled.
Roleplaying is used in therepy. The Dictionary of Terms & Terminology of Psychology gives this definition:
Teaching people to behave in a certain way by encouraging them to pretend that they are in a particular situation. This helps people acquire complex behaviors in an efficient way. Also see behavior rehearsal
Behavior rehearsal: A behavior therapy technique in which a client practices new behavior in the consulting room, often aided by demonstrations and role-play by the therapist.
Now then you combine this with game theory.
At this point you may be saying "ok Aaron, I see the point about role playing but games (with dice and such) are not really game theory."
Here is a description of game theory I found at whatis.techtarget.com:
"Game-theory research involves studies of the interactions among people or groups of people. Because people make use of an ever-increasing number and variety of technologies to achieve desired ends, game theory can be indirectly applied in practical pursuits such as engineering, information technology, and computer science. "
"So-called games can range from simple personal or small group encounters or problems to major confrontations between corporations or superpowers. One of the principal aims of game theory is to determine the optimum strategy for dealing with a given situation or confrontation. This can involve such goals as maximizing one's gains, maximizing the probability that a specific goal can be reached, minimizing one's risks or losses, or inflicting the greatest possible damage on adversaries."
You min/maxers are closer to the truth than you think! However one sentence does seem to stick out in this quote: "One of the principal aims of game theory is to determine the optimum strategy for dealing with a given situation or confrontation."
In essence the game portion of the roleplaying game is a mathematical system set up to mimic these interactions in the proposed world. Thats why trying to figure out an economic system that seems real for a medieval fantasy world is so hard. We have our best and brightest trying to figure out how the real world works. It will be some time before we can get somthing that really feels realistic in a game.
Now you have a situation where both of these very powerful tools are being used as an entertainment medium. In essence you are tapping into somthing that is not fully understood. The psychology and the game go hand in hand. You are working on a level of your mind that is built for conditioning your behevior. Oddly I think this is why is scares some people so much, and why everquest and other MMOLRPGs are getting so much attention. Essentialy this very scary thing has been further combined with the other scary thing in our society: Television. (ever see one of these things without its back cover? Talk about creepy looking...)
I think the reason that D&D recieves so much flack from the christian right is not because it has demons or promotes witchcraft, but rather it is seen as a competitor. Most of the versions of christianity that have a problem with D&D are very into how people behave. The part of the mind that conditions behavior is thier territory. They know what they are putting into it because they are useing a formula that they are very familiar with. Anything that vies for this area of the mind is considered the tool of the enemy of their favorite formula. Similar patterns can be seen in groups that want to control human behevior the world over. And I think that is why the Bhuddists are popular among the people that don't want thier behevior controled.