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What is/are your most recent TTRPG purchase(s)?
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9264657" data-attributes="member: 11760"><p><a href="https://bundleofholding.com/presents/Knock" target="_blank">It's a very compelling bundle</a>.</p><p></p><p>On one level, Knock is just a collection of the best OSR blog posts (it's a scene that largely was born and thrives on blogs, including the late Google+). But it goes beyond that toward being highly designed, while usually steering clear of the art punk overkill of Mork Borg, which makes that book hard to use for a lot of people. Knock sometimes gets close, but there's always an eye toward being legible and usable. (Being able to read it digitally makes it a lot easier to zoom in on pages that might be harder to read otherwise.)</p><p></p><p>It also is aggressive about being incredibly dense with usability, with articles thick with ideas, random tables, or other content every few pages. Even the book's spine, inside covers and dust jacket have content. (The dust jackets have adventures printed on them.)</p><p></p><p>It's basically Dragon magazine's cool older brother who went off to art school. But speaking as someone who subscribed to Dragon during its arguable 1E golden age, the signal:noise ratio is much, much better with Knock. It's <em>dense </em>with inspirational material, along with random tables, multiple full adventures, new character classes (formatted for OSE but adaptable to most OSR systems with little effort), new monsters and interesting NPCs.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9264657, member: 11760"] [URL='https://bundleofholding.com/presents/Knock']It's a very compelling bundle[/URL]. On one level, Knock is just a collection of the best OSR blog posts (it's a scene that largely was born and thrives on blogs, including the late Google+). But it goes beyond that toward being highly designed, while usually steering clear of the art punk overkill of Mork Borg, which makes that book hard to use for a lot of people. Knock sometimes gets close, but there's always an eye toward being legible and usable. (Being able to read it digitally makes it a lot easier to zoom in on pages that might be harder to read otherwise.) It also is aggressive about being incredibly dense with usability, with articles thick with ideas, random tables, or other content every few pages. Even the book's spine, inside covers and dust jacket have content. (The dust jackets have adventures printed on them.) It's basically Dragon magazine's cool older brother who went off to art school. But speaking as someone who subscribed to Dragon during its arguable 1E golden age, the signal:noise ratio is much, much better with Knock. It's [I]dense [/I]with inspirational material, along with random tables, multiple full adventures, new character classes (formatted for OSE but adaptable to most OSR systems with little effort), new monsters and interesting NPCs. [/QUOTE]
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