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What is/are your most recent TTRPG purchase(s)?
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<blockquote data-quote="Autumnal" data-source="post: 9352368" data-attributes="member: 6671663"><p>Loner 2nd edition and a couple of setting packs for it. It’s a solo-oriented RPG drawing on Freeform Universal and some other inspirations (all fully credited, which makes me happy). I like that all its traits are qualitative - I’m in a phase of liking as few quantities as possible. Conflict is a matter of trying to wear down the opponent’s resistance as measured in luck points. Rolls are d6 - d6, with relevant traits, gear, etc, conferring advantage (2d6 - d6) or disadvantage (d6 - 2d6), cancelling out as in D&D. Outcomes are yes, and; yes, yes, but; no, but; no; no, and. Oracles are all d66, and loaded with fun options. </p><p></p><p>The complete rules are free at DriveThru and itch.io. The paid version adds a dozen setting packs, each one twenty or so pages long with customized oracles, a view key points for the genre as they cover it, and nifty mechanics tweaks for fine-tuning, like interrogation rules or fear & insanity rules. There are also example factions ready to pick up and use. There are also hundred-page supplemental settings one for legendary Japan and one for steampunk toward the Difference Engine end of the spectrum. </p><p></p><p>An interesting feature of character creation is that it suggests designing your character’s nemesis at the outset, or picking an early-encountered NPC to elevate. This isn’t something I usually think about off the bat, but I’m softened up by Ironsworn/Starforged vows to find it appealing. </p><p></p><p>Loner plays very lightly - more than most gamers will like. But then, as I’ve noted before, I’ve become an extreme case over decades, and this speaks to me. No array of moves like Ironsworn and Starforged, no list-keeping like Mythic GME, but elements of both could (I think) be swiped easily enough.</p></blockquote><p></p>
[QUOTE="Autumnal, post: 9352368, member: 6671663"] Loner 2nd edition and a couple of setting packs for it. It’s a solo-oriented RPG drawing on Freeform Universal and some other inspirations (all fully credited, which makes me happy). I like that all its traits are qualitative - I’m in a phase of liking as few quantities as possible. Conflict is a matter of trying to wear down the opponent’s resistance as measured in luck points. Rolls are d6 - d6, with relevant traits, gear, etc, conferring advantage (2d6 - d6) or disadvantage (d6 - 2d6), cancelling out as in D&D. Outcomes are yes, and; yes, yes, but; no, but; no; no, and. Oracles are all d66, and loaded with fun options. The complete rules are free at DriveThru and itch.io. The paid version adds a dozen setting packs, each one twenty or so pages long with customized oracles, a view key points for the genre as they cover it, and nifty mechanics tweaks for fine-tuning, like interrogation rules or fear & insanity rules. There are also example factions ready to pick up and use. There are also hundred-page supplemental settings one for legendary Japan and one for steampunk toward the Difference Engine end of the spectrum. An interesting feature of character creation is that it suggests designing your character’s nemesis at the outset, or picking an early-encountered NPC to elevate. This isn’t something I usually think about off the bat, but I’m softened up by Ironsworn/Starforged vows to find it appealing. Loner plays very lightly - more than most gamers will like. But then, as I’ve noted before, I’ve become an extreme case over decades, and this speaks to me. No array of moves like Ironsworn and Starforged, no list-keeping like Mythic GME, but elements of both could (I think) be swiped easily enough. [/QUOTE]
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