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What is/are your most recent TTRPG purchase(s)?
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<blockquote data-quote="Alzrius" data-source="post: 9365237" data-attributes="member: 8461"><p>I can understand this sentiment, but speaking personally, it's one that I've worked hard to unlearn over the years.</p><p></p><p>Nassim Taleb, author of <a href="https://en.wikipedia.org/wiki/The_Black_Swan:_The_Impact_of_the_Highly_Improbable" target="_blank"><em>The Black Swan</em></a> (which I'm <a href="https://www.enworld.org/threads/what-are-you-reading-in-2024.701874/post-9359434" target="_blank">currently re-reading</a>), uses the term <a href="https://en.wikipedia.org/wiki/Antilibrary" target="_blank">antilibrary</a> throughout the book, positing that "read books have far less value than unread ones" (where "value" means personal value, rather than economic) with regard to how we think about knowledge (something which always reminds me of Lao Tzu saying that a bowl is most useful when it's empty).</p><p></p><p>I really should start a thread about this, but for now I'll simply say that there's value in the concept of a "gamer's antilibrary," which is all the gaming books that we own but haven't used in play. Similar to how Umberto Eco <a href="https://www.goodreads.com/quotes/11959176-it-is-foolish-to-think-that-you-have-to-read" target="_blank">once said</a> that "Those who love books know that a book is anything but a commodity," I'd say that those who love gaming know that game books are anything but a commodity. While cost and space remain very real concerns, there's absolutely value in those books which sit on your shelves and never get used.</p><p></p><p>I mentioned in <a href="https://www.enworld.org/threads/new-interview-with-rob-heinsoo-about-4e.704373/post-9357707" target="_blank">another thread</a> that tabletop games have more <em>potentiality</em> than virtually any other medium, in that gamers are inspired not just by what their campaigns are, but by what they <em>could be</em>. You might not ever have used that sourcebook on deserts, but you could have, if the players had made different decisions, if a different mood had struck you, or even if the dice had rolled a certain way. The value of those books is, as Eco said of all unread books, akin to having medicine in your cabinet even if you don't need it, except instead of solving a problem this "medicine" opens up an entirely new avenue of imagination, inspiration, and entertainment. The potentiality of that is something that I think all of us gamers, on some level, are aware of. It's why game books are a siren song that keeps luring us back in, regardless of banal questions of practicality.</p><p></p><p>My gamer's antilibrary is somewhere on the order of two thousand books, magazine issues, boxed sets, and other gaming materials, most of which I've never used and probably never will, but that doesn't detract from its value. It just has a different <em>kind</em> of value, which I personally hold in very high regard.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9365237, member: 8461"] I can understand this sentiment, but speaking personally, it's one that I've worked hard to unlearn over the years. Nassim Taleb, author of [URL='https://en.wikipedia.org/wiki/The_Black_Swan:_The_Impact_of_the_Highly_Improbable'][I]The Black Swan[/I][/URL] (which I'm [URL='https://www.enworld.org/threads/what-are-you-reading-in-2024.701874/post-9359434']currently re-reading[/URL]), uses the term [URL='https://en.wikipedia.org/wiki/Antilibrary']antilibrary[/URL] throughout the book, positing that "read books have far less value than unread ones" (where "value" means personal value, rather than economic) with regard to how we think about knowledge (something which always reminds me of Lao Tzu saying that a bowl is most useful when it's empty). I really should start a thread about this, but for now I'll simply say that there's value in the concept of a "gamer's antilibrary," which is all the gaming books that we own but haven't used in play. Similar to how Umberto Eco [URL='https://www.goodreads.com/quotes/11959176-it-is-foolish-to-think-that-you-have-to-read']once said[/URL] that "Those who love books know that a book is anything but a commodity," I'd say that those who love gaming know that game books are anything but a commodity. While cost and space remain very real concerns, there's absolutely value in those books which sit on your shelves and never get used. I mentioned in [URL='https://www.enworld.org/threads/new-interview-with-rob-heinsoo-about-4e.704373/post-9357707']another thread[/URL] that tabletop games have more [I]potentiality[/I] than virtually any other medium, in that gamers are inspired not just by what their campaigns are, but by what they [I]could be[/I]. You might not ever have used that sourcebook on deserts, but you could have, if the players had made different decisions, if a different mood had struck you, or even if the dice had rolled a certain way. The value of those books is, as Eco said of all unread books, akin to having medicine in your cabinet even if you don't need it, except instead of solving a problem this "medicine" opens up an entirely new avenue of imagination, inspiration, and entertainment. The potentiality of that is something that I think all of us gamers, on some level, are aware of. It's why game books are a siren song that keeps luring us back in, regardless of banal questions of practicality. My gamer's antilibrary is somewhere on the order of two thousand books, magazine issues, boxed sets, and other gaming materials, most of which I've never used and probably never will, but that doesn't detract from its value. It just has a different [I]kind[/I] of value, which I personally hold in very high regard. [/QUOTE]
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