As some of you will know I've been playing a fair bit of Prince Valiant lately. In my most recent actual play thread I posted this quote from the rulebook: Normally death [of PCs] is not an important part of Prince Valiant.
What is important? Glory. Family. For some of the PCs in our game, piety. And also the integrity of their holdings. A couple of sessions ago one of the players used his Storyteller Certificate - a fairly precious "player fiat" resource - to make his newly-married wife fall in love with him, so that she would uphold the changes he had made to the Duchy out of personal loyalty to him, rather than revert to the cruel ways of the previous Duke, her father.
What drives the action in your RPGIng?
What is important? Glory. Family. For some of the PCs in our game, piety. And also the integrity of their holdings. A couple of sessions ago one of the players used his Storyteller Certificate - a fairly precious "player fiat" resource - to make his newly-married wife fall in love with him, so that she would uphold the changes he had made to the Duchy out of personal loyalty to him, rather than revert to the cruel ways of the previous Duke, her father.
What drives the action in your RPGIng?