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What is at stake for the PCs?
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<blockquote data-quote="hawkeyefan" data-source="post: 7868565" data-attributes="member: 6785785"><p>In the Blades in the Dark game I’m running, there’s all kinds of motivations that drive play. The game is very much about the Crew and its rise. This is in line with the stated play expectations. The idea is to create something that will last beyond the PCs, since their lives as violent criminals will not likely last. </p><p></p><p>So there is always the goal of pursuing their criminal enterprise. They’re Hawkers....purveyors of illicit goods...and they’ve established a pretty good position for themselves. They’ve made alliances and have a good deal of clout, but they’ve also made enemies....and they’re far from the top of the heap.</p><p></p><p>Each of the PCs has personal goals, as well. Many are related to their criminal enterprise, but I find that to be very organic.</p><p></p><p>The Spider PC (a master manipulator) is an attorney who’s been stripped of his license to practice law. His goal has been to be reinstated, and he recently managed to pull that off, so now he’s going about reestablishing himself in the city’s legal circles.</p><p></p><p>Another PC is in a relationship with a Spirit Warden, which are basically arcane investigators. He wants to keep that relationship despite the fact that his crew deals a drug that is supernatural in nature....the kind of crime the Spirit Wardens seek to prevent.</p><p></p><p>Another PC is determined to increase her own arcane power through deals made with powerful entities, like demons and forgotten gods. </p><p></p><p>So all these motivations are at play, pushing the story forward in different directions. The way Blades is set up, the existing NPC Factions respond to the PCs, and that helps create a lot of drama as well. There are built in friends and enemies and the PCs don’t exist in a vacuum. So they’ve got some personal vendettas against other factions.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7868565, member: 6785785"] In the Blades in the Dark game I’m running, there’s all kinds of motivations that drive play. The game is very much about the Crew and its rise. This is in line with the stated play expectations. The idea is to create something that will last beyond the PCs, since their lives as violent criminals will not likely last. So there is always the goal of pursuing their criminal enterprise. They’re Hawkers....purveyors of illicit goods...and they’ve established a pretty good position for themselves. They’ve made alliances and have a good deal of clout, but they’ve also made enemies....and they’re far from the top of the heap. Each of the PCs has personal goals, as well. Many are related to their criminal enterprise, but I find that to be very organic. The Spider PC (a master manipulator) is an attorney who’s been stripped of his license to practice law. His goal has been to be reinstated, and he recently managed to pull that off, so now he’s going about reestablishing himself in the city’s legal circles. Another PC is in a relationship with a Spirit Warden, which are basically arcane investigators. He wants to keep that relationship despite the fact that his crew deals a drug that is supernatural in nature....the kind of crime the Spirit Wardens seek to prevent. Another PC is determined to increase her own arcane power through deals made with powerful entities, like demons and forgotten gods. So all these motivations are at play, pushing the story forward in different directions. The way Blades is set up, the existing NPC Factions respond to the PCs, and that helps create a lot of drama as well. There are built in friends and enemies and the PCs don’t exist in a vacuum. So they’ve got some personal vendettas against other factions. [/QUOTE]
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