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What is at stake for the PCs?
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<blockquote data-quote="Ath-kethin" data-source="post: 7869641" data-attributes="member: 6798775"><p>I ran a Primeval Thule campaign where during Session 0 my 3 players decided that their characters were brothers. They came from a barbarian tribe that worshipped the Black Goat With A Thousand Young and were part of the chieftain's family.</p><p></p><p>The oldest brother (actual Barbarian class) was the heir apparent, engaged to be married to the daughter of another powerful family in the tribe. The middle child (Rogue/Poisoner) was in training to become the tribal healer/shaman/medicine man. The youngest brother, by tradition, was to be sacrificed to Shub-Niggurath (the aforementioned Black Goat).</p><p></p><p>The event that immediately preceded the campaign kickoff was the two older brothers interrupting the sacrificial ceremony and rescuing the youngest. By doing this they were all expelled from the tribe and banned from ever returning. The touch of the Goddess sparked a change in the youngest brother, who became a Warlock (GOO of course).</p><p></p><p>This background allowed me to tailor adventures to them specifically, working with the inherent tragedy and weaving modules into this larger narrative. As someone upstream mentioned, the small size of the group let us focus on an intensely personal game, and it was absolutely fantastic.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 7869641, member: 6798775"] I ran a Primeval Thule campaign where during Session 0 my 3 players decided that their characters were brothers. They came from a barbarian tribe that worshipped the Black Goat With A Thousand Young and were part of the chieftain's family. The oldest brother (actual Barbarian class) was the heir apparent, engaged to be married to the daughter of another powerful family in the tribe. The middle child (Rogue/Poisoner) was in training to become the tribal healer/shaman/medicine man. The youngest brother, by tradition, was to be sacrificed to Shub-Niggurath (the aforementioned Black Goat). The event that immediately preceded the campaign kickoff was the two older brothers interrupting the sacrificial ceremony and rescuing the youngest. By doing this they were all expelled from the tribe and banned from ever returning. The touch of the Goddess sparked a change in the youngest brother, who became a Warlock (GOO of course). This background allowed me to tailor adventures to them specifically, working with the inherent tragedy and weaving modules into this larger narrative. As someone upstream mentioned, the small size of the group let us focus on an intensely personal game, and it was absolutely fantastic. [/QUOTE]
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