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What is at stake for the PCs?
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<blockquote data-quote="Numidius" data-source="post: 7869691" data-attributes="member: 6972053"><p>On the "ineffective Pc" side of the argument: That is by no means a fault of the system but an issue with inexperience of character generation in order to create Pc ready to investigate on their own. </p><p></p><p>I informed the players, as game suggests, to take a wide variety of skill between them to cover broadly all areas of possible investigations. </p><p></p><p>I overlooked this a bit, only to discover at the table that a whole lot of skills were missing on their sheets. </p><p></p><p>My bad, but I continued running the game introducing more and more Npc to cover those areas. </p><p>Particularly from the accademic player character stuff like arts history, archeology, anthropology, architecture, were completely missing. </p><p></p><p>Now they need to interact with many Npc just to uncover the starting clues out of the items they initially found. </p><p>After that they will need to draw conclusions on their own to proceed further, of course. </p><p></p><p>Such a slower pace of examining things, lends to uncertainty on which line of investigation is the "main" one, so the party prefers to split and have different "encounters" at a time. </p><p></p><p>A story that could have had only the Pcs going around, now has twice the number of Npcs aware of the investigation, willing to actively take part in it, and "factions" in town are getting involved also ( mafia families, rich heads of industry, mexican gangs and their aztec goddess vine/plant monster Coatlique, criminal underground, occult experts, Elliot Ness in person! ten years after Al Capone and Chicago <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> </p><p></p><p>Cool stuff</p></blockquote><p></p>
[QUOTE="Numidius, post: 7869691, member: 6972053"] On the "ineffective Pc" side of the argument: That is by no means a fault of the system but an issue with inexperience of character generation in order to create Pc ready to investigate on their own. I informed the players, as game suggests, to take a wide variety of skill between them to cover broadly all areas of possible investigations. I overlooked this a bit, only to discover at the table that a whole lot of skills were missing on their sheets. My bad, but I continued running the game introducing more and more Npc to cover those areas. Particularly from the accademic player character stuff like arts history, archeology, anthropology, architecture, were completely missing. Now they need to interact with many Npc just to uncover the starting clues out of the items they initially found. After that they will need to draw conclusions on their own to proceed further, of course. Such a slower pace of examining things, lends to uncertainty on which line of investigation is the "main" one, so the party prefers to split and have different "encounters" at a time. A story that could have had only the Pcs going around, now has twice the number of Npcs aware of the investigation, willing to actively take part in it, and "factions" in town are getting involved also ( mafia families, rich heads of industry, mexican gangs and their aztec goddess vine/plant monster Coatlique, criminal underground, occult experts, Elliot Ness in person! ten years after Al Capone and Chicago :) Cool stuff [/QUOTE]
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