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What is at stake for the PCs?
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<blockquote data-quote="darkbard" data-source="post: 7874637" data-attributes="member: 1282"><p>I should probably say a little more about this. Again, it's been months and months since our last session, and I had only begun working out the details of how this works, but my general idea is to borrow the Clocks mechanic from <em>Blades in the Dark. </em>I have several clocks of various unclicked slices (anywhere from four to eight) running, and whenever a significant salient skill check fails (or, even more likely, the group fails a related skill challenge) I check off a slice of the relevant clock. Also, a relevant PC success can tick off a slice of the clock should their successful action contribute meaningfully to bringing about the Shadowfell Apocalypse.</p><p></p><p>Example: I have a six clock for Weakening Passage betweeen Planes. If the Cleric attempts to use Religion in battle against creatures with the Shadow keyword and fails, that will check off a slice of the clock. If the PCs fail a larger skill challenge of similar structure and import, I will check off two slices on the same clock. And if the PCs attempt to use a ritual to shift through the shadows for faster travel, that too will check off a slice of the clock, even though there is no attendant failure. (The latter would only be the case if before the ritual was enacted the PCs were aware of and agreed to the trade off.)</p><p></p><p>Then, if and when all the various related clocks are filled, the Shadow Apocalypse becomes real.</p></blockquote><p></p>
[QUOTE="darkbard, post: 7874637, member: 1282"] I should probably say a little more about this. Again, it's been months and months since our last session, and I had only begun working out the details of how this works, but my general idea is to borrow the Clocks mechanic from [I]Blades in the Dark. [/I]I have several clocks of various unclicked slices (anywhere from four to eight) running, and whenever a significant salient skill check fails (or, even more likely, the group fails a related skill challenge) I check off a slice of the relevant clock. Also, a relevant PC success can tick off a slice of the clock should their successful action contribute meaningfully to bringing about the Shadowfell Apocalypse. Example: I have a six clock for Weakening Passage betweeen Planes. If the Cleric attempts to use Religion in battle against creatures with the Shadow keyword and fails, that will check off a slice of the clock. If the PCs fail a larger skill challenge of similar structure and import, I will check off two slices on the same clock. And if the PCs attempt to use a ritual to shift through the shadows for faster travel, that too will check off a slice of the clock, even though there is no attendant failure. (The latter would only be the case if before the ritual was enacted the PCs were aware of and agreed to the trade off.) Then, if and when all the various related clocks are filled, the Shadow Apocalypse becomes real. [/QUOTE]
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